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Showing posts with label Art and Technology. Show all posts
Showing posts with label Art and Technology. Show all posts

Thursday, August 7, 2014

Projecting on transparent screen at MIT

This was sent to us by Anand Bora



Published on Jan 21, 2014
Transparent displays have a variety of potential applications — such as the ability to see navigation or dashboard information while looking through the windshield of a car or plane, or to project video onto a window or a pair of eyeglasses. A number of technologies have been developed for such displays, but all have limitations.
Read the whole article here: http://newsoffice.mit.edu/2014/seeing-things-a-new-transparent-display-system-could-provide-heads-up-data-0121

Sunday, March 10, 2013

Art meets Engineering by Lonnie Burstein Hewitt

Art meets engineering in new exhibitions at UCSD
By Lonnie Burstein Hewitt
An engineering building may seem an odd venue for art exhibitions, until you realize that UC San Diego’s Structural and Materials Engineering Building (SME) is affectionately called “Bauhaus West.”
The Bauhaus was a German school that flourished in the 1920s, combining art and technology and setting the course for modernist architecture and design. That collaborative spirit is now in evidence at SME, where art studios, galleries and performance spaces co- exist with engineering research labs, and a new faculty exhibit, “Corpus,” which shows off some of the intriguing possibilities that can occur when art and science intersect.
Most eye-catching is VisArts professor emeritus Eleanor Antin’s large-scale 2008 video installation “Classical Frieze,” a behind-the-scenes look at Antin’s restaging of ancient Rome in modern- day La Jolla that combines a Fellini-esque use of color and costume with chuckle- worthy anachronisms.
But other pieces are equally attention-grabbing, if you stop to examine them — especially the work of Maurizio Seracini, adjunct professor of structural engineering at UCSD and director of the Center of Interdisciplinary Science for Art, Architecture and Archeology in Florence. Seracini uses a copy of a painting by Leonardo da Vinci to demonstrate an amazing application he has in development, which allows viewers to discover what lies underneath an antique work of art.
By zooming in on a section of the painting on an iPad, and rubbing the pad gently with your finger, there’s a magical reveal of beautifully-drawn faces that Leonardo decided to cover over, faces that have been unseen for centuries.
“It is like magic,” Seracini said at the exhibit’s Feb. 21 opening. “There is magic in any work of art, and we want to take back that magic, so that viewers will be not just passive, but curious and excited by what they see.”
For developing the app itself, Seracini credits grad student David Vanoni, on his way to a Ph.D. in Engineering Studies for Cultural Heritage.
“You won’t find a university department like this anywhere else in the world,” Seracini said. “We’re creating human beings, not specialists; we’re training engineers to work with works of art. Now people will be able to interact with artworks, and make their own discoveries.”
By the end of the year, they hope to present the app to the city of Florence. And you can say you saw it first at SME.
Other notable pieces: A small but attractive depiction of the fighting power of neutrophils (aka white blood cells, dyed red for better visibility) by Klaus Ley, head of the Division of Inflammation of La Jolla Institute of Allergy & Immunology. And the dance photos and videos of Babette Mangolte.
“Corpus” is an insightful and delightful body of work in SME’s first floor gallery, and there’s more to see on the fourth floor — “The Practice Series,” a student group show in Room 406.For even more art and a chance to interact with the next generation of artists, don’t miss Open Studio Day at the Visual Arts Facility, a stone’s throw from SME, on March 9, and be sure to visit the gallery there for “Metaphysics,” a nine-channel video installation by Adrienne Garbini.
If you go
■ What: ‘Corpus,’ on view through May 17
■ Where: Structural and Materials Engineering Building, UC San Diego, Voight Drive and Matthews Lane
■ Gallery Hours: 11 a.m. to 5 p.m., Tuesday-Friday; closed March 16-April 1
■ Open Studio Day: 3-8 p.m. Saturday, March 9, Visual Arts Facility, UC San Diego, Russell Lane, next to Gilman parking structure, visit studios of 37 grad student artists, 5-6 p.m. social hour/refreshments, 6-8 p.m. performances/screenings. Free weekend parking.
■ Contact: VisArts Chair Jordan Crandall, (858) 534-0418
Lonnie Hewitt
Author/Arts & Lifestyle Writer
858-523-0223

Saturday, December 29, 2012

Depth Sensor and Video Camera Combined

RGBDToolkit is hardware and software which combines the images from a standard video camera with data captured from a depth sensor like the Microsoft Kinect or the Asus Xtion Pro Live. The toolkit mount firmly connects the cameras together to fix the relationship between their lenses. The capture software is used to calibrate the lenses, using a mathematical model of their field of views and relationship to one another. Recording the data streams to disk, the final step of visualization allows you to render the data in a 3D application and export the results as images or object files for use in 3D applications. Thanks to Michael Sussna for pointing us to this video.

Tuesday, August 21, 2012

Yeast to Clone Obama

Artist Using Yeast to Clone Obama, Gaga, Jesus: On September 13, artist and "experimental philosopher" Jonathon Keats will have some of the world's most famous people at his exhibition opening at New York's AC Institute — including Lady Gaga, Michael Phelps, and Barack Obama — in the form of yeast-based clones he's developing from cultures based on the celebrities' various diets. "It's a new way of thinking about cloning," Keats said. "Genetics is not the whole story, the breakthrough field is epigenetics." (See the video below for a clip of Keats talking about what it means to be an "experimental philosopher.") [Discover News]

Friday, July 27, 2012

Pigs Bladder Football

Leave it to the Brits. Pig bladders have for centuries been used in the manufacturing of sports equipment. Light, solid, and stretchable, they made perfect airtight membranes inside the first footballs. Artist John O'Shea is now going back to this traditional method, fusing it with cutting-edge biotechnology to create the first football made with a pig bladder entirely grown in a lab..Commissioned by the Abandon Normal Devices (AND) Festival and funded by the Wellcome Trust, Pigs Bladder Football was inspired by the first successful transplant of a bioengineered organ, a urinary bladder, in 2006. August 30-September 7, 2012, CUBE (Centre for the Urban Built Environment), Manchester; Abandon Normal Devices Festival, August 29 – September 2, 2012, throughout Manchester, Liverpool, Lancashire, and Cumbria.

Saturday, May 26, 2012

Software Development as Artistic Practice: How Open Source Is Changing the Way Art is Made

Artists are notoriously secretive about their processes. Rothko never revealed the complex formulas behind his diaphanous color fields. Picasso gave his famous dictum, “Bad artists copy. Good artists steal,” which may have been why Brancusi was so loathe to let the Cubist into his studio. But what about when sharing becomes a fundamental part of the artistic practice? For new media artists, whose work embraces the latest innovations in computing technology and digital imaging, being transparent with their working process is a fundamental part of being a member of the creative community — everyone copies and adapts from each other, sharing strategies, tools, and techniques.

Rather than locking their studio doors, media artists are in a constant, open dialogue over how, and how best, to make use of the technologies that drive their work. It’s not just about making use of pre-existing platforms, but inventing new ones. Groups of media artists are constantly developing original software tools that are made free to use and adapt, under the same open source banner that drives the well-known Linux operating system, among countless other projects.

Though these open-source creative tools were developed by artists, they don’t need to be considered works of art in and of themselves. They are, however, allowing more and more artists to begin working with code to make art. The most widely used examples of artist-directed custom software development are Processing and OpenFrameworks, two open-source creative programming environments created to be accessible for computer-shy artists and experienced coders alike. The platforms have been integral to projects ranging from Marius Watz’s generative graphics to James George’s depth-sensing Kinect videos.

The difference between a media artist creating a tool like OpenFrameworks and a painter developing a new admixture of oil paint, for example, is that the coding tools are designed to be functional and public, a provocative quality in the traditionally covetous art-world context. “It’s the difference between something that represents and something that operates,” said Golan Levin, a media artist and director of Carnegie Mellon’s STUDIO for Creative Inquiry, in a recent conversation with ARTINFO. “When people do this propositional tool-making, even if there’s only two or three people who ever use it, it actually works — it’s part of its rhetorical force.” Levin teaches OpenFrameworks and Processing to visual art students in a now-mandatory class in Carnegie Mellon’s art program called Electronic Media Studio Two.
Creative programming environments are functional by necessity, especially with utilities like Processing and OpenFrameworks. “The moment they get widely used, you have to think about issues of functionality more than you have to think about provocation,” Levin continued. But this openness hasn’t always been the hallmark of creative software development.

In 1998, John Maeda, the director and founder of the MIT Media Lab’s Aesthetics and Computation Group, developed a programming environment called Design by Numbers. Created for “anyone who likes to pick up a pencil and doodle,” the private environment was intentionally minimal, a 100-by-100-pixel square that only displayed greyscale, its output determined by simple commands. It was a “level zero teaching tool,” remembers Levin, who was a student of Maeda’s. Two other students, Casey Reas and Ben Fry, decided that Design by Numbers didn’t go far enough — they wanted a bigger digital canvas, and full color. They developed Processing, which was made public in 2001.

OpenFrameworks also came in reaction to Maeda’s work. While working at Parsons, artist Zach Lieberman wanted to teach Maeda’s environment and his ACU code library to students but couldn’t because the earlier system wasn’t open source. Lieberman worked with his student Theo Watson and developer Arturo Castro (the only contributor with a background in computer science, rather than art) to create OpenFrameworks, which was released in 2005. The platform continues to evolve with the work of a core group of artists and developers, and is constantly being added to with new plugins and capabilities by the OpenFrameworks community.

When asked if he minded that businesses were using his software to create commercial projects, Lieberman told The Creators Project, “My theory is that putting better tools out there means that people can make better projects and then companies and institutions will see those projects and take more risks, and in that way everybody’s work will be able to improve. There’s just more opportunity.” The radical sharing of the open community source has helped companies and artists alike — and sometimes both at the same time.
Developer and artist Jonathan Vingiano, along with Internet artist Ryder Ripps, are the founders of OKFocus, a creative agency that has produced a slew of provocative Web-based projects in the last year, including Art or Not and Tug of Store. They also periodically release the Javascript plugins and tools that they develop in order to execute their work, and have even made their entire Web site design public. “What we’ve done is open source our aesthetic,” Vingiano explained. “We use a lot of open source tools. It’s the nature of being a part of this community,” he continued. “The second that you use something that’s free, you’re part of it, and it makes sense to give back to it.”

For OpenFrameworks and Processing, having a large number of contributing developers and users — more cooks in the kitchen — is a good thing, but the downside is that it can get messy. Cinder, a C++ library for creative coding, is led by a single developer, Andrew Bell. It’s still open source, but it was designed for a more professional, expert group of users familiar with the strictures of software engineering. In the right hands, it’s a powerful tool, but it doesn’t provide the same educational experience that makes Processing and OpenFrameworks accessible to larger audiences.

Rather than as artworks or tools, it might be best to think of these software platforms in terms of the community of creators and users that they bring together. Artists develop new methods for working and share them, connecting with and enabling their audiences. The audience, or the user base, then takes the new software and runs with it, moving it in directions its architects may have never considered. It’s an open model for innovation and creativity that challenges many of the traditional values of the entrenched art world, emphasizing transparency over opacity and interconnection over secrecy. Isn't it about time we moved beyond the closed-door policy?

Thursday, May 10, 2012

Kinect-ing the Dots: How Artists Are Using Hacked Infrared Cameras to Stretch the Limits of Visual Art

Media artist James George and photographer Alexander Porter want to turn photography into a desk job. Well, even more of a desk job. As digital cameras and ever-larger memory cards have negated the need to think about scarcity while shooting pictures, the pair’s work to combine digital SLR photography with the Microsoft Xbox 360’s Kinect infrared camera have made the medium even less immediate, turning Henri Cartier-Bresson’s decisive moment into a prolonged sifting process performed at a keyboard instead of behind a lens or in a darkroom.

The end results of this is a new hybrid form of photography, ghostly collections of data points that fragment the image and destabilize the role of the photographer. This new format is highlighted in “Wired Frames,” a group exhibition open today at Eyebeam.

The details of George and Porter's process are fascinating. Instead of snapping a photo and awaiting the outcome on film or on a screen, they take their camera-combine out to collect data rather than visible light, gathering spatial information from the Kinect’s infrared sensor and color from the more traditional camera. Using a custom software kit called RGB+D (red, green, and blue, plus depth), the pair process the information they collect, rendering the Kinect data as three-dimensional clouds of dots and lines that can be “painted” with the SLR data, adding washes of relevant color.

For their “DepthEditorDebug” series, George and Porter took their setup to a subway station platform and came back with a series of images depicting wavering visualizations of human figures, architectural emptinesses, and subway cars turned into clouds of points. The images, also on display in “Wired Frames,” are all created from the same set of data — because of the depth sensing, the camera has no fixed viewpoint; through the software, the computer can parse the information and map relevant color onto depth from any angle.

Though it may be surprising to find a traditionally trained photographer dismantling his own medium, Porter has embraced the RGB+D format. The process of creating images changes, becoming a search for “photographic moments in the software,” explained Porter in a recent conversation at Eyebeam. “It doesn’t ruin the essential things for me.” Through the software, the serendipity of photography persists, with some added twists: There are new variables to play with, like altering the way color is mapped onto spatial points or how the depth points are distributed. “The impulse behind it is the same,” Porter concluded.
George, who is currently an artist in residence at Eyebeam, identifies with the New Aesthetic label that recently went viral with novelist and futurist Bruce Sterling's Wired essay, but worries about making work that is simply “about technology,” rather than using the technology to make innovative art. With this work, they are “appropriating technology made for machine consumption for expressive capability,” he said, using the tools “in ways not intended by the people who made them.”

The other artists in “Wired Frames” are equally adept at twisting technology to their own creative ends. Kyle McDonald, who is famous for hacking into a Mac store full of computers and hijacking their webcams, collaborated with Arturo Castro to create “Faces,” an installation that uses a webcam and McDonald’s FaceOSC software to track viewers’ facial movements and overlay a real-time virtual mask of a different face on top their own. For the exhibition, McDonald has also curated a selection of projects that other people have created using FaceOSC, from artists to developers and hobbyists.

By including these other projects, “Wired Frames” exposes the greater community behind technology-based art and underlines the participating artists’ status not just as makers of objects, images, and videos, but creators of public tools and resources and members of an extremely active online community. Both RGB+D and FaceOSC are open source, meaning that anyone can use or adapt the software without licensing restrictions. One issue that technology-based art confronts is that the idea of the single author is increasingly irrelevant — all work is based on the machines, tools, and software already created by other artists and developers. Unlike the contemporary art norm, the key here is to acknowledge your immediate peers and influences properly, and participate in the community by keeping your own creations accessible and open.
“There’s no conflict of interest there, it’s only supportive,” said George. According to the artist, a creation like RGB+D might not be an art object in itself, but it is nevertheless “validated when work from other people comes out of it… There’s [original] work made with it, but it also enables other people.”

George and documentarian Jonathan Minard further trace the outlines of their artistic community in a new documentary, “Clouds,” filmed with Kinect and SLR, which will make its debut in the Eyebeam exhibition. Advancing the aesthetic of the earlier “DepthEditorDebug” images, the film is made up of interviews of new media luminaries including artist and professor Golan Levin, curator and critic Regine Debatty, and computational designer Karsten Schmidt, with each video portrait composed of colored point clouds that whirl and zoom as the figures speak. Their dialogues, ranging from musings on the future of data to explanations of the Kinect technology, are fascinating, but the effects created by the artists heighten what would be a straight talking-head documentary into a computational art piece, a new media philosophy made visual.

“Clouds” looks like the future, with its swirling data points and polygonated, holographic gurus of digital life. But what’s most surprising about the work is that it’s heavily invested in the present tense — not some distant, utopian future, but our own near future, the coming visual aesthetic. “We’re using the language of our time to talk about our time,” one of the film’s subjects, artist Sonia Yuditskaya, pronounces. Her face is an etched series of data points against a blank black ground.

Tuesday, April 3, 2012

Bang Bang you are in the dark

Here is a really fun lamp with new moving technology and the video that goes with it is super cool

Wednesday, March 21, 2012

NokiaTattoo that vibrates when you have a phone call

For the Nokia site:

The ferromagnetic material vibrates in a multitude of ways when a message, phone call, low battery indication or several other alerts are received by the tattoo from a Nokia phone. The magnetic field can cause of multitude of different vibrations!

The magnetic mark can however remain invisible, making it more appealing to people who don’t want to visibly mark their body with a tattoo. I know I’m not a tattoo person so this would appeal to me, but each to their own! Wait, there is more….

The tattoo also acts as a form of identity. Yes, could this be the end of passports?! Maybe not, but it does mean that I would no longer need to type a password into my phone. I AM THE PASSWORD!! If I happened to be walking around blissfully unaware that my pocket was flapping open on a busy street and someone saw the opportunity to steal my phone, I would be over the moon that they couldn’t access it without a small marking on my arm!


You can also read this article from the LA Time to find out more.

http://www.latimes.com/business/technology/la-fi-tn-tattoo-that-vibrates-when-you-get-a-call-nokia-just-patented-it-20120320,0,1546481.story

Thanks to Jim Wilsterman for sending this info

Tuesday, February 7, 2012

Hiroshi Ishiguro's android mannequin creeps out Japanese shoppers


If you didn't think mannequins were creepy enough already, maybe this will change your mind. In an attempt to lure shoppers, Japanese department store Takashimiya installed an eerily lifelike interactive robot for its Valentine's window display. The retailer called on robotics guru Hiroshi Ishiguro to provide the humanoid dummy, which can not only wink and yawn as people approach, but also display a range of emotions -- beyond boredom, indifference and oblivious content, we assume. While this was just part of the store's seasonal promotion, it might be a hint at where visual merchandise is going. Whether Ishiguro's model "model" will crossover into more professional roles like her sister, however, is unclear. Want to see that cheeky wink for yourself? Then hit up the video.


Thursday, January 19, 2012

Contour Crafting

This info comes from John Chalmers. Love the video.




Find out more on

Txchnologist

website: http://www.txchnologist.com/2012/printing-a-home-the-case-for-contour-crafting

They say they are the home of the future. check out all sort of neat stuff.

Tuesday, January 17, 2012

Artists used natural crystals grown with the vibrations of music





















Tokujin Yoshioka received the award of now! design à vivre 2012 Creator of the Year by Maison & Objet, Paris.

Each year, Maison & Objet gives this award to one creator who is acknowledged as the most influential and who has made an impact on world's creative scene.

Tokujin extends his sincere appreciation to all people and companies who have been giving the warm encouragement and kind support, which have been a source of his creative inspiration, and have realized the reception of this award.

In honor of this award, Tokujin Yoshioka's exhibition is held at Maison & Objet.

Crystalized pieces adopting the randomness or unexpectedness of nature surpasses human's imagination.

Started since 2007, the "Crystalized Project," on the reflection of "Relationship between power of nature and human beings," tries to create and reveal a new portrait of nature.

In the exhibition at Maison & Objet, new pieces, which have not been exhibited before, are presented along with a crystalized chair "VENUS - Natural crystal chair," and crystal paintings grown by the vibration of music.

Friday, January 6, 2012

Scientist Figure out how to cloak time at Cornell U.

My 91 year old mother actually found reference to this article in the Local Palm Springs Paper.

CBS News WASHINGTON - It's one thing to make an object invisible, like Harry Potter's mythical cloak. But scientists have made an entire event impossible to see. They have invented a time masker.

Think of it as an art heist that takes place before your eyes and surveillance cameras. You don't see the thief strolling into the museum, taking the painting down or walking away, but he did. It's not just that the thief is invisible - his whole activity is.

What scientists at Cornell University did was on a much smaller scale, both in terms of events and time. It happened so quickly that it's not even a blink of an eye. Their time cloak lasts an incredibly tiny fraction of a fraction of a second. They hid an event for 40 trillionths of a second, according to a study appearing in Thursday's edition of the journal Nature. We see events happening as light from them reaches our eyes. Usually it's a continuous flow of light. In the new research, however, scientists were able to interrupt that flow for just an instant.

Other newly created invisibility cloaks fashioned by scientists move the light beams away in the traditional three dimensions. The Cornell team alters not where the light flows but how fast it moves, changing in the dimension of time, not space. They tinkered with the speed of beams of light in a way that would make it appear to surveillance cameras or laser security beams that an event, such as an art heist, isn't happening.

Another way to think of it is as if scientists edited or erased a split second of history. It's as if you are watching a movie with a scene inserted that you don't see or notice. It's there in the movie, but it's not something you saw, said study co-author Moti Fridman, a physics researcher at Cornell.

Time hole

The scientists created a lens of not just light, but time. Their method splits light, speeding up one part of light and slowing down another. It creates a gap and that gap is where an event is masked.

"You kind of create a hole in time where an event takes place," said study co-author Alexander Gaeta, director of Cornell's School of Applied and Engineering Physics. "You just don't know that anything ever happened."

This is all happening in beams of light that move too fast for the human eye to see. Using fiber optics, the hole in time is created as light moves along inside a fiber much thinner than a human hair. The scientists shoot the beam of light out, and then with other beams, they create a time lens that splits the light into two different speed beams that create the effect of invisibility by being too fast or too slow. The whole work is a mess of fibers on a long table and almost looks like a pile of spaghetti, Fridman said.

Time-space cloak seen within reach
German researchers report invisibility breakthrough
Video: Science moves closer to invisibility breakthrough

It is the first time that scientists have been able to mask an event in time, a concept only first theorized by Martin McCall, a professor of theoretical optics at Imperial College in London. Gaeta, Fridman and others at Cornell, who had already been working on time lenses, decided to see if they could do what McCall envisioned.

It only took a few months, a blink of an eye in scientific research time.

New direction in science

"It is significant because it opens up a whole new realm to ideas involving invisibility," McCall said.

Researchers at Duke University and in Germany's Karlsruhe Institute of Technology have made progress on making an object appear invisible spatially. The earlier invisibility cloak work bent light around an object in three dimensions.

Between those two approaches, the idea of invisibility will work its way into useful technology, predicts McCall, who wasn't part of either team.

The science is legitimate, but it's still only a fraction of a second, added City College of New York physicist Michio Kaku, who specializes in the physics of science fiction.

"That's not enough time to wander around Hogwarts," Kaku wrote in an email. "The next step therefore will be to increase this time interval, perhaps to a millionth of a second. So we see that there's a long way to go before we have true invisibility as seen in science fiction."

Gaeta said he thinks he can get make the cloak last a millionth of a second or maybe even a thousandth of a second. But McCall said the mathematics dictate that it would take too big a machine - about 18,600 miles long - to make the cloak last a full second. "You have to start somewhere and this is a proof of concept," Gaeta said.

Still, there are practical applications, Gaeta and Fridman said. This is a way of adding a packet of information to high-speed data unseen without interrupting the flow of information. But that may not be a good thing if used for computer viruses, Fridman conceded. There may be good uses of this technology, Gaeta said, but "for some reason people are more interested in the more illicit applications."

Wednesday, January 4, 2012

Random Exhibition Title Generator

Here is a great link sent to us by Marti Kranzbert:

Here is a GREAT link from Kelley Padrick, a wonderful "Marketeer" who works with Mark Murphy in San Diego
Click here for the Random Exhibition Title Generator
http://www.mit.edu/~ruchill/lazycurator.html

For more about Marti Kranzberg: Breathing life into your words
Go hear: www.TheVoiceTalent.net and also here to hear demos: www.MartiKraneVoiceTalent.com
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