DNA of Creativity: Fusing the Energies of San Diego Arts and Sciences, the San Diego Visual Arts Network is gathering information and making connections between the art and science worlds with a goal of fusing the energies of both communities to produce a series of projects. These projects will enhance the viewing public’s perception of creativity and its role in our lives. This blog will endeavor to add links of interest and provide a way for free discussions on this subject.
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Showing posts with label Apps for art and science. Show all posts
Showing posts with label Apps for art and science. Show all posts
My ULTIMATE Google Field Trip experience, would include cool looking Augmented Reality sunglasses and audio tour
My
ULTIMATE Google Field Trip experience, would also include Fingertip
sensors so that I could interact with the Augmented Reality information
seen through the AR glasses
Ideas for DNA...
Ultimately,
my Google Field Trip experience, would be a fully immersive audio and
visual experience on the go with smaller hardware
Jane McGonigal Selected as SIGGRAPH 2012 Keynote Speaker
Games like World of Warcraft give
players the means to save worlds, and incentive to learn the habits of
heroes. What if we could harness this gamer power to solve real-world
problems? Jane McGonigal says we can, and explains how.
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio »
Reality needs better game design. Jane McGonigal is a visionary game
designer and futurist, and she is harnessing the power of the Internet
games in new ways to help solved some of the biggest challenges facing
our world today and tomorrow.
McGonigal has been selected as keynote speaker
for SIGGRAPH 2012. She is director of game research and development at
the Institute for the Future (IFTF), where her research focuses on how
games are transforming the way we lead our real lives, and how they can
be used to increase our resilience and well-being.
“As both a visual artist and innovative game designer, Jane McGonigal
is the ideal keynote for SIGGRAPH 2012 as the perfect illustration of
this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012
Conference Chair from Penn State Altoona. “Her vision, vocation, and
world-renowned accomplishments truly embody the collision,
juxtaposition, and interaction of art and science.”
McGonigal is a visionary game designer and futurist, using alternate
reality games to conduct research, build communities, connect with
markets, and solve real-world problems from curing disease to addressing
issues of poverty, hunger, and a world without petroleum. She has
created and deployed award-winning games in more than 30 countries on
six continents and directed the world’s first massively multiplayer
forecasting game, Superstruct, which brought together more than 7,000
future forecasters from 90 countries.
Almost 500 years after Leonardo da Vinci’s death, technology brings
the artist’s ground-breaking studies of the human body to life.
The Royal Collection's iPad app Leonardo da Vinci: Anatomy
enables users to appreciate fully the astonishing accuracy of
Leonardo’s work for the first time. The app includes interactive 3D
anatomical models, pinch-zoom functionality and interviews with experts
on Leonardo’s work and the history of medicine. It even allows users to
reverse and translate the thousands of notes made by the artist in his
distinctive mirror-writing, direct from the pages of his notebooks. Leonardo da Vinci: Anatomy
has been produced by the Royal Collection in partnership with iPad app
publishers Touch Press and leading healthcare publisher Primal Pictures.
The app includes all of Leonardo’s anatomical
drawings – 268 pages in total. Over 11 chapters the app tells the story
of the greatest challenge Leonardo faced in his career as he embarked
upon a campaign of dissection in hospitals and medical schools to
investigate the bones, muscles, vessels and organs.
Leonardo da Vinci: Anatomy is a
fantastic way to explore some of the most amazingly detailed and
accurate anatomical drawings of all time in the most minute detail. We
believe that Leonardo would have been fascinated by modern medical
imaging and would have embraced the way in which this app brings his
drawings to life.
The app includes the following features:
Enhanced e-book interface.
All 268 of Leonardo’s anatomical drawings from the Royal Collection, with pinch-zoom functionality at high resolution.
A mirror spyglass enabling users to read Leonardo’s mirror-writing in the original Italian.
Swipe gesture to translate Leonardo’s mirror writing into typeset English text in situ.
Integrated 3D anatomical models from world-leading medical animators
Primal Pictures, carefully matched to Leonardo’s illustrations and made
interactive using Touch Press rotational technology.
Eleven chapters, written by Martin Clayton, Senior Curator of Prints
and Drawings at the Royal Collection, telling the story of Leonardo’s
anatomical work and presenting over 70 selected works with interactive
features.
Interviews with Martin Clayton and other experts on the significance of Leonardo’s anatomical drawings.
Full catalogue text for all drawings in the exhibition Leonardo da Vinci: Anatomist at The Queen’s Gallery, Buckingham Palace (4 May – 7 October 2012).
Intelligent keyword searching and collection navigation via a human body interface.
Visit the Touch Press website to find out more about the app. Leonardo da Vinci: Anatomy is priced at £9.99 ($13.99) and is available to download via the iTunes App Store.