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Showing posts with label Apps for art and science. Show all posts
Showing posts with label Apps for art and science. Show all posts

Saturday, October 27, 2012

DNA Augmented Reality

Patty Rangel send us these Ideas for DNA..
My ULTIMATE Google Field Trip experience, would include cool looking Augmented Reality sunglasses and audio tour
My ULTIMATE Google Field Trip experience, would include cool looking Augmented Reality sunglasses and audio tour
 
My ULTIMATE Google Field Trip experience, would also include Fingertip sensors so that I could interact with the Augmented Reality information seen through the AR glasses
My ULTIMATE Google Field Trip experience, would also include Fingertip sensors so that I could interact with the Augmented Reality information seen through the AR glasses
 
Ideas for DNA...
Ultimately, my Google Field Trip experience, would be a fully immersive audio and visual experience on the go with smaller hardware
Ultimately, my Google Field Trip experience, would be a fully immersive audio and visual experience on the go with smaller hardware
 

Wednesday, June 13, 2012

Art and Science of Gaming: Games Making a Better World


Jane McGonigal Selected as SIGGRAPH 2012 Keynote Speaker

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio » 
Reality needs better game design. Jane McGonigal is a visionary game designer and futurist, and she is harnessing the power of the Internet games in new ways to help solved some of the biggest challenges facing our world today and tomorrow.

McGonigal has been selected as keynote speaker for SIGGRAPH 2012. She is director of game research and development at the Institute for the Future (IFTF), where her research focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being.

“As both a visual artist and innovative game designer, Jane McGonigal is the ideal keynote for SIGGRAPH 2012 as the perfect illustration of this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012 Conference Chair from Penn State Altoona. “Her vision, vocation, and world-renowned accomplishments truly embody the collision, juxtaposition, and interaction of art and science.”

McGonigal is a visionary game designer and futurist, using alternate reality games to conduct research, build communities, connect with markets, and solve real-world problems from curing disease to addressing issues of poverty, hunger, and a world without petroleum. She has created and deployed award-winning games in more than 30 countries on six continents and directed the world’s first massively multiplayer forecasting game, Superstruct, which brought together more than 7,000 future forecasters from 90 countries.

Friday, May 4, 2012

Leonardo de Vinci App



Almost 500 years after Leonardo da Vinci’s death, technology brings the artist’s ground-breaking studies of the human body to life.



The Royal Collection's iPad app Leonardo da Vinci: Anatomy enables users to appreciate fully the astonishing accuracy of Leonardo’s work for the first time. The app includes interactive 3D anatomical models, pinch-zoom functionality and interviews with experts on Leonardo’s work and the history of medicine. It even allows users to reverse and translate the thousands of notes made by the artist in his distinctive mirror-writing, direct from the pages of his notebooks. Leonardo da Vinci: Anatomy has been produced by the Royal Collection in partnership with iPad app publishers Touch Press and leading healthcare publisher Primal Pictures.
The app includes all of Leonardo’s anatomical drawings – 268 pages in total. Over 11 chapters the app tells the story of the greatest challenge Leonardo faced in his career as he embarked upon a campaign of dissection in hospitals and medical schools to investigate the bones, muscles, vessels and organs.

Leonardo da Vinci: Anatomy is a fantastic way to explore some of the most amazingly detailed and accurate anatomical drawings of all time in the most minute detail. We believe that Leonardo would have been fascinated by modern medical imaging and would have embraced the way in which this app brings his drawings to life.

The app includes the following features:

  • Enhanced e-book interface.
  • All 268 of Leonardo’s anatomical drawings from the Royal Collection, with pinch-zoom functionality at high resolution.
  • A mirror spyglass enabling users to read Leonardo’s mirror-writing in the original Italian. 
  • Swipe gesture to translate Leonardo’s mirror writing into typeset English text in situ.
  • Integrated 3D anatomical models from world-leading medical animators Primal Pictures, carefully matched to Leonardo’s illustrations and made interactive using Touch Press rotational technology.
  • Eleven chapters, written by Martin Clayton, Senior Curator of Prints and Drawings at the Royal Collection, telling the story of Leonardo’s anatomical work and presenting over 70 selected works with interactive features.
  • Interviews with Martin Clayton and other experts on the significance of Leonardo’s anatomical drawings.
  • Full catalogue text for all drawings in the exhibition Leonardo da Vinci: Anatomist at The Queen’s Gallery, Buckingham Palace (4 May – 7 October 2012).
  • Intelligent keyword searching and collection navigation via a human body interface.
Visit the Touch Press website to find out more about the app.
Leonardo da Vinci: Anatomy is priced at £9.99 ($13.99) and is available to download via the iTunes App Store.
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