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Showing posts with label Creativity. Show all posts
Showing posts with label Creativity. Show all posts

Sunday, May 26, 2013

Sea of Changes exhibit

Opening Reception: Sea of Changes exhibit 
Rodney McCoubrey
View more than 50 artworks made by students at Oakcrest Middle School and Senior Citizens from recycled and reclaimed materials. All art is for sale; proceeds benefit Oakcrest School and the Senior Center! Enjoy light refreshments as you view the artwork. Artist Instructor: Rodney McCoubrey. The Artist Outreach Grant program is funded by the Kenneth A. Picerne Foundation.  


Saturday, June 1, 3:00-5:00pm
Encinitas Community & Senior Center
1140 Oakcrest Park Drive, Encinitas, CA 92024 
Free

Tuesday, May 21, 2013

Art and Science Hybrids



In Praise of Hybridity: Celebrating the 100th anniversary of the birth of Frank J Malina

By Roger Malina

Colleagues

My father was a hybrid. He achieved success in the 1940s as a scientist in the nascent field of astronautics, helping develop the theory of space flight and leading the team that launched the first human made object into outer space (1). As a pioneering kinetic artist in the 1950s he helped start the art and technology movement that has led to large industries in entertainment and cultural media.

In the 1960s he socialized with other hybrid artist-scientists such as artist and mathematician Anthony Hill, artist and bio-rheologist L. Alcopley and mathematician-artist Claude Berge member of the Oulipo literary group (2). But they were few and far between. They were often lonely professionals and marginalized by their peers. My father debated the problem with his friends such as C.P.Snow, Jacob Bronowski, Roy Ascott and Buckminster Fuller.

This year a group of colleagues and I have been developing a report funded by the US National Science Foundation and supported by the US National Endowment for the Arts, the SEAD White Papers Study (3). The study seeks to enable new forms of collaboration between the sciences, engineering, the arts, design and humanities, identifying opportunities and obstacles. It has been an exhilarating task working with a growing, dynamic and energetic community of practice. Artists are involved in all fields of science and engineering, from the health sciences to the nano-sciences, from digital manufacturing to space technologies. And they are working on the hard problems of our time where it is impossible to decouple culture from science  or engineering; climate change, the aging of the brain, sustainable energy.

The hybrids have arrived! From mixed teams of artists and scientists, to hybrid individuals with dual career tracks they are working in universities, industry and the burgeoning making and hacking spaces. In studying the demographics we were surprised that 20% of them are hybrids in the sense that they have both a higher education degree in science or engineering and a second diploma in a field of arts, design or humanities. (We also noted that the community of practice is gender balanced with 50% women and 50% men). These hybrids often play a special role as ‘translators’ able to navigate between the different ways of knowing represented by the sciences and the arts. Nature magazine (4) recently took note of the phenomenon, asking whether there were new hybrid career tracks emerging. They noted the recent development of PhD programs dedicated to the training and cultivation of these hybrids.

Physiologist and artist Robert Root Bernstein has recently studied hundreds of successful scientists and engineers; out of all proportion with the general population of scientists and engineers, and the public, they are hybrids participating in deep avocations in the arts that they view as essential to their own scientific practice. (5)

There are very good reasons to have disciplines and to train scientists and engineers to drill deep with a single minded focus. Art is not Science (6).But there are also good reasons to have mobile professionals who can navigate in trans-disciplinary practices. The good news is that the Tree of Knowledge has been felled and we now live in an evolving system of Networked Knowledge, enabled and accelerated by the internet and on line collaboration technologies. As Anthony Hill and Claude Berge would have told you, this is a topological revolution. It is far easier to make connections in complex network structures that are continuously evolving, than in tree structures that rigidify as they age (7). Unfortunately our institutions are still locked into the topology of old tree structures rather than complex networks and hybridity is still often a high risk activity.

I think my father would be thrilled at the turn of events. My father once wrote “It was my feeling that one way in curbing the misuse of technology might be if we could, through the arts, emotionally prepare young people to see the aesthetic, positive side of things and also then respond by seeing the negative” (8), Chastened by the human crimes committed using advanced science and technology during the second world war, he was convinced that the arts and sciences had to be connected at their very source, the human imagination and passions that drive scientific, engineering and artistic discovery. This emerging hybrid community is carrying within it the ideals of a socially robust science (9) that foregrounds not only ethics and values as core values in science and engineering but also celebrates with joy and pleasure the well-being of human beings in all their, non-reductive, complexity.

Notes

  1. There is a large literature on Frank Malina’s career in astronautics from co founder and first Director of the NASA Jet Propulsion Laboratory, designer of the WAC Corporal rocket and co founder of the International Academy of Astronautics:  http://olats.org/pionniers/malina/malina.php
  2. I have recently co written a history of the Leonardo Journal that Frank Malina founded to champion the work of artists involved in science and technology:  http://malina.diatrope.com/2013/05/19/a-history-of-the-leonardo-journal-on-the-100th-anniversary-of-the-birth-of-its-founder-frank-j-malina/
  3.   The SEAD network is coordinated by Carol Lafayette; the SEAD White Paper Study is co chaired by Roger Malina and Carol Strohecker working with an international community of 200 professionals. The work of the network and the draft report can be found at: http://malina.diatrope.com/2013/05/19/a-history-of-the-leonardo-journal-on-the-100th-anniversary-of-the-birth-of-its-founder-frank-j-malina/
  4. Interdisciplinarity: Artistic Merit, Virginia Gewin, Nature, 496, 537-539 (2013) doi:10.1038/nj7446-537a
  5.    Root-Bernstein RS, Lindsay Allen^, Leighanna Beach^, Ragini Bhadula^, Justin Fast^, Chelsea Hosey^, Benjamin Kremkow^, Jacqueline Lapp^, Kaitlin Lonc^, Kendell Pawelec^, Abigail Podufaly^, Caitlin Russ^, Laurie Tennant^, Erric Vrtis^ and Stacey Weinlander^.  Arts Foster Success: Comparison of Nobel Prizewinners, Royal Society, National Academy, and Sigma Xi Members.J Psychol Sci Tech 2008; 1(2):51-63.
  6. See the writing of my colleague Physicist Jean-Marc Levy Leblond, La science n’est pas l’art, Jean Marc Levy-Leblond, Hermann Editeurs, Paris 2010 ISBN 978-2705669409 “. My rebuttal is at http://malina.diatrope.com/2011/04/17/is-art-science-hogwash-a-rebuttal-to-jean-marc-levy-leblond/
  7. See the Leonardo Project on the Arts, Humanities and Complex Networks: http://ahcncompanion.info/
  8. See http://malina.diatrope.com/2013/05/19/a-history-of-the-leonardo-journal-on-the-100th-anniversary-of-the-birth-of-its-founder-frank-j-malina/
  9. See the work of European Research Council President Helga Nowotny, for instance http://www.itas.fzk.de/deu/tadn/tadn993/nowo99a.htm

Monday, March 4, 2013

His 3 cents on Cancer

My 3 Cents 0n Cancer: Jack Andraka at TEDxSanJoseCAWomen

Terrific story sent to me by Naimeh Tahna about the creative solutions possible in our future. 

Saturday, August 4, 2012

Call for DNA of Creativity promotion videos

If you are an amateur video maker and would like to help us promote the DNA of Creativity Project, please contact us and we will load you video (up to one minute) on the DNA of Creativity Blog.  We are happy to include a link back to your own website in exchange for this support of our non-profit.

The follow is a sample to inspire you. We know you can all so better!
Contact Patricia Frischer patricia@sdvisualarts.net  760 943 0148


Saturday, May 26, 2012

Software Development as Artistic Practice: How Open Source Is Changing the Way Art is Made

Artists are notoriously secretive about their processes. Rothko never revealed the complex formulas behind his diaphanous color fields. Picasso gave his famous dictum, “Bad artists copy. Good artists steal,” which may have been why Brancusi was so loathe to let the Cubist into his studio. But what about when sharing becomes a fundamental part of the artistic practice? For new media artists, whose work embraces the latest innovations in computing technology and digital imaging, being transparent with their working process is a fundamental part of being a member of the creative community — everyone copies and adapts from each other, sharing strategies, tools, and techniques.

Rather than locking their studio doors, media artists are in a constant, open dialogue over how, and how best, to make use of the technologies that drive their work. It’s not just about making use of pre-existing platforms, but inventing new ones. Groups of media artists are constantly developing original software tools that are made free to use and adapt, under the same open source banner that drives the well-known Linux operating system, among countless other projects.

Though these open-source creative tools were developed by artists, they don’t need to be considered works of art in and of themselves. They are, however, allowing more and more artists to begin working with code to make art. The most widely used examples of artist-directed custom software development are Processing and OpenFrameworks, two open-source creative programming environments created to be accessible for computer-shy artists and experienced coders alike. The platforms have been integral to projects ranging from Marius Watz’s generative graphics to James George’s depth-sensing Kinect videos.

The difference between a media artist creating a tool like OpenFrameworks and a painter developing a new admixture of oil paint, for example, is that the coding tools are designed to be functional and public, a provocative quality in the traditionally covetous art-world context. “It’s the difference between something that represents and something that operates,” said Golan Levin, a media artist and director of Carnegie Mellon’s STUDIO for Creative Inquiry, in a recent conversation with ARTINFO. “When people do this propositional tool-making, even if there’s only two or three people who ever use it, it actually works — it’s part of its rhetorical force.” Levin teaches OpenFrameworks and Processing to visual art students in a now-mandatory class in Carnegie Mellon’s art program called Electronic Media Studio Two.
Creative programming environments are functional by necessity, especially with utilities like Processing and OpenFrameworks. “The moment they get widely used, you have to think about issues of functionality more than you have to think about provocation,” Levin continued. But this openness hasn’t always been the hallmark of creative software development.

In 1998, John Maeda, the director and founder of the MIT Media Lab’s Aesthetics and Computation Group, developed a programming environment called Design by Numbers. Created for “anyone who likes to pick up a pencil and doodle,” the private environment was intentionally minimal, a 100-by-100-pixel square that only displayed greyscale, its output determined by simple commands. It was a “level zero teaching tool,” remembers Levin, who was a student of Maeda’s. Two other students, Casey Reas and Ben Fry, decided that Design by Numbers didn’t go far enough — they wanted a bigger digital canvas, and full color. They developed Processing, which was made public in 2001.

OpenFrameworks also came in reaction to Maeda’s work. While working at Parsons, artist Zach Lieberman wanted to teach Maeda’s environment and his ACU code library to students but couldn’t because the earlier system wasn’t open source. Lieberman worked with his student Theo Watson and developer Arturo Castro (the only contributor with a background in computer science, rather than art) to create OpenFrameworks, which was released in 2005. The platform continues to evolve with the work of a core group of artists and developers, and is constantly being added to with new plugins and capabilities by the OpenFrameworks community.

When asked if he minded that businesses were using his software to create commercial projects, Lieberman told The Creators Project, “My theory is that putting better tools out there means that people can make better projects and then companies and institutions will see those projects and take more risks, and in that way everybody’s work will be able to improve. There’s just more opportunity.” The radical sharing of the open community source has helped companies and artists alike — and sometimes both at the same time.
Developer and artist Jonathan Vingiano, along with Internet artist Ryder Ripps, are the founders of OKFocus, a creative agency that has produced a slew of provocative Web-based projects in the last year, including Art or Not and Tug of Store. They also periodically release the Javascript plugins and tools that they develop in order to execute their work, and have even made their entire Web site design public. “What we’ve done is open source our aesthetic,” Vingiano explained. “We use a lot of open source tools. It’s the nature of being a part of this community,” he continued. “The second that you use something that’s free, you’re part of it, and it makes sense to give back to it.”

For OpenFrameworks and Processing, having a large number of contributing developers and users — more cooks in the kitchen — is a good thing, but the downside is that it can get messy. Cinder, a C++ library for creative coding, is led by a single developer, Andrew Bell. It’s still open source, but it was designed for a more professional, expert group of users familiar with the strictures of software engineering. In the right hands, it’s a powerful tool, but it doesn’t provide the same educational experience that makes Processing and OpenFrameworks accessible to larger audiences.

Rather than as artworks or tools, it might be best to think of these software platforms in terms of the community of creators and users that they bring together. Artists develop new methods for working and share them, connecting with and enabling their audiences. The audience, or the user base, then takes the new software and runs with it, moving it in directions its architects may have never considered. It’s an open model for innovation and creativity that challenges many of the traditional values of the entrenched art world, emphasizing transparency over opacity and interconnection over secrecy. Isn't it about time we moved beyond the closed-door policy?

Friday, December 9, 2011

MEMES

Mark Hodgetts from the UK has sent a link to a very interesting article about replicators by Dr. Susan Blackmore. http://www.susanblackmore.co.uk/Articles/cas01.html This article is about how Darwin's replicator theory was passing knowledge and aiding the selection process. Here she quotes Dawkins, 1976, p192, about the cultural implication of memes.

"We need a name for the new replicator, a noun that conveys the idea of a unit of cultural transmission, or a unit of imitation. ‘Mimeme’ comes from a suitable Greek root, but I want a monosyllable that sounds a bit like ‘gene’. I hope my classicist friends will forgive me if I abbreviate mimeme to meme. ... Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways of making pots or of building arches. Just as genes propagate themselves in the gene pool by leaping from body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation."

I also like this example she gives, just one of many questions she poses.


"I previously gave the example of someone inventing a new recipe for pumpkin soup and passing it on to various relatives and friends (Blackmore 1999). The recipe can be passed on by demonstration, by writing the recipe on a piece of paper, by explaining over the phone, by sending a fax or e-mail, or (with difficulty) by tasting the soup and working out how it might have been cooked. It is easy to think up examples of this kind which make a mockery of drawing analogies with genotypes and phenotypes because there are so many different copying methods. Most important for the present argument, we must ask ourselves this question. Does information about the new soup only count as a meme when it is inside someone’s head or also when it is on a piece of paper, in the behaviour of cooking, or passing down the phone lines? If we answer that memes are only in the head then we must give some other role to these many other forms and, as we have seen, this leads to confusion."

She applies the use of memes to the creative process, "For example, let us suppose that at some particular time the most successful males were the meme fountains. Their biological success depended on their ability to copy the best tools or firemaking skills, but their general imitation ability also meant they wore the most flamboyant clothes, painted the most detailed paintings, or hummed the favourite tunes. In this situation mating with a good painter would be advantageous. Females who chose good painters would begin to increase in the population and this in turn would give the good painters another advantage, quite separate from their original biological advantage. That is, with female choice now favouring good painters, the offspring of good painters would be more likely to be chosen by females and so have offspring themselves. This is the crux of runaway sexual selection and we can see how it might have built on prior memetic evolution. "

Dr. Blakesmore makes distinction between the memes themselves and the machinery in and out of our brain that we have developed to aid the mematic process. She also suggests we look at those who copy (with errors and improvements) the actual thing and those who copy the instructions for the thing.

This could be a very interesting base of information for a DNA of Creativity project.

Tuesday, July 19, 2011

San Diego Artist and Sculptor, Jeffrey Steorts, Provides Mindful Approach to Creativity


Travel with Art West Agency on a journey with San Diego artist and sculptor, Jeffrey Steorts. His mindful approach to inspiration and creativity captivates the mind and penetrates the spirit. See the latest in the series of Art West Agency's 'Interviews on Creativity'.

Thursday, July 14, 2011

Hear the Muse.....er News? Art West Agency Continues the Series: 'Interviews on Creativity'

Meet Fusionglass Co Artists Debbie Solan and Paul Fernandes of La Mesa, CA:

Paul was a professional musician, playing guitar, singing, and writing music in the ‘60s, and in the ‘70s and ‘80s traveled internationally with his wife Kathy as headliners with their group ‘Chakra’. They world-toured with bands such as the Pointer Sisters and The Marvellettes. Irish lassie Debbie Solan was a flight attendant and flies still, only on the cape of her muse. Hear more from this dynamic duo.



Monday, June 20, 2011

Ruth West, San Diego Interdisciplinary Artist

We met Ruth West at the Art of Science Learning Conference in June, 2011. Take a look at her website and see a sample below.

Ruth West is an interdisciplinary artist, designer, and researcher working with emerging technologies. Her background spans new media arts, design, molecular genetics, information aesthetics/visualization, virtual/immersive environments, psychology, and mobile technologies. Current and prior affiliations include: UCSD Center for Research in Computing and the Arts, UCLA CENS (NSF Center for Embedded Networked Sensing), and NCMIR (National Center for Microscopy and Imaging Research). Ruth's work has been presented or featured in SIGGRAPH, WIRED Magazine’s NextFest, UCLA Fowler Museum, CAA, Ingenuity Festival Cleveland, Los Angeles Municipal Art Gallery, FILE 09 Sao Paulo, IEEE VR, Mobisys, SPIE, IEEE ICIP, the American Journal of Human Genetics, Genomics, Leonardo, and the Proceedings of the National Academy of Sciences and NPR's The Connection, NY Times, Genome News Network, AMINIMA and Artweek.
Selected Project
ATLAS in silico ATLAS in silico reflects on one of the elemental scientific and cultural challenges of our time: the shift from an organism-centric to a sequence-centric view of nature made possible by metagenomics and it’s ensuing impact on our understanding of the nature, origins and unity of life. It is a physically interactive virtual environment/installation and art-science collaboration that provides a unique aesthetic encounter with metagenomics data (and contextual metadata) from the largest known protein sequence dataset, the Global Ocean Survey (GOS) - a ground-breaking snapshot of biodiversity in the world’s oceans.

Visit: http://www.atlasinsilico.net

A brief description and video are here.

Thursday, June 16, 2011

To Sciene and Art

This article was sent to us by Mark Rodma Smith and written by Fred Wilson is a VC and principal of Union Square Ventures.

I was passing by Cooper Union the other day and was struck by the words on the front facade of its iconic building on Astor Place.

To science and art

This phrase "to science and art" has been stuck in my mind since. I've been thinking about what happens at the intersection of science and art, how science impacts art, and how art impacts science, how New York City has been blessed to be at the intersection of science and art for at least two centuries, and how much of what is interesting to me in the technology revolution of the moment, the Internet, is at the intersection of science and art.

Peter Cooper, the founder of Cooper Union, was an inventor, industrialist, and NYC resident in the 19th century. He designed and built the first steam powered train in the US. He was the "Tim Berners-Lee" of the railroad technological revolution in the US. Cooper went on to become a very wealthy industrialist and businessman and was behind the company that laid the first cross atlantic telegraph cable. He was all about technology, science, innovation, and business. And yet, when he created and endowed a free institution of higher education, he understood that it had to be for both science and art.

Science and art are seen as two very distinct endeavors and I suppose they are. But I see science and art as the yin yang of creative culture and innovation. To quote from Wikipedia, science and art are seemingly contrary forces that are interconnected and interdependent in the natural world, and they give rise to each other in turn.

I was talking to a longtime reader of this blog, Chris Dorr, last night. Chris has been working in the film industry for a long time and blogs at the Tribeca Film Festival Blog. We were talking about changes in the film business and Chris blurted out that "filmakers and software developers need to start sleeping together and it is starting to happen." Filmmaking is art, particularly great filmmaking. But the art of filmmaking has always been based on a number of fundamental scientific inventions. And Chris' point is that the art of filmmaking will continue to be impacted by scientific inventions that are happening in real time.

And science is equally inspired by art. Just check out the music playing at the all nighter coding sessions that go on at New Work City or the number of listeners in the coding room on turntable.fm and you'll see that coding computers benefits from musical stimulation.

When I look at our portfolio, I see companies like Tumblr, Etsy, Canvas, Shapeways, SoundCloud, Boxee, Kickstarter, and GetGlue that exist somewhere in the overlap between technology and art. Most of these companies are based in NYC and the ones that aren't have a strong footing here.

I was at a meeting yesterday with an economic development group in NYC. We were talking about 3D Printing, an important new technology that was "science" a decade ago. The economic development types were explaining to me why 3D Printing technology is so important to NYC. They explained that our artist and design communities need 3D Printing technology because it allows these artists to turn their ideas into objects rapidly and at lower cost. It is a game changer for artists, designers, and architects. Our portfolio company Shapeways and other innovators like MakerBot are doing just that right here in NYC.

Peter Cooper understood the importance of science and art back in the mid 19th century when he created Cooper Union. He put the two words on the facade of his building. And they remain the twin towers of innovation in NYC and all over the world two centuries later.

Wednesday, May 25, 2011

Aaron Koblin: Artfully visualizing our humanity

One more from Tom Sergott. This is an astonishing young man doing amazing things. The video is from his lecture in 2011 at TED.

Aaron Koblin: Artfully visualizing our humanity | Video on TED.com




About this talk

Artist Aaron Koblin takes vast amounts of data -- and at times vast numbers of people -- and weaves them into stunning visualizations. From elegant lines tracing airline flights to landscapes of cell phone data, from a Johnny Cash video assembled from crowd-sourced drawings to the "Wilderness Downtown" video that customizes for the user, his works brilliantly explore how modern technology can make us more human.

About Aaron Koblin

Aaron Koblin is an artist specializing in data and digital technologies. His work takes real world and community-generated data and uses it to reflect on cultural trends and the changing relationship… Full bio and more links


After you watch the video, then check out these two links.

Here is the link to The Johnny Cash Project http://www.thejohnnycashproject.com/
Here is the link to Wildness Downtown http://www.thewildernessdowntown.com/

Tuesday, April 26, 2011

IMPROVISATION INCREASES BRAIN ACTIVITY by Christoph A. Geiseler

Also at the Washington DC Art of Science Learning Conference:


TED speakers and prize-winners achieve online cult status when their short presentations become viral sensations. Dr. Charles Limb established himself as a member of TED's vaulted Hall-of-Fame when he proved to the online world that he could measure the brain activity of improvising musicians. At last week's "Art of Science of Learning" Conference at the Smithsonian Institution in Washington DC, Dr. Limb discussed his inspiration for scanning musicians in fMRI machines and the future direction of his research.

Dr. Limb is a saxophone player and a pianist who labels himself as a music fanatic. He is affable and sprinkles his presentations with humorous asides; "I belong to a frustrated class of writers, musicians and surgeons who are trying to better understand what happens in our brains when we produce art." He exclaims, "something like music and art is a whole brain activity. It suggests that from a cognitive perspective few things activate the brain entirely as much as music."

Dr. Limb started his talk with a quick overview of the history of music-making and brain scanning. The first Neanderthal bone-flute dates back to 43,000- 80,000 years ago, which proves that the desire to make music is fundamental to all humans. "Artistic creativity is a product of the brain," he says. "At a time when early humans didn't have record players, musical scores or songs to memorize, they likely improvised." Fast-forward 50,000 years to the Johns Hopkins University lab where Dr. Limb places musicians in fMRI machines; his subjects "play fours", or exchange improvised jazz riffs, inside the fMRI brain scanners.

An fMRI machine looks like a huge sun-tan bed enclosed in a bubble and is "noisy, magnetic, spatially restricted and ergonomically challenging, not like the Village Vanguard." In order to scan musicians' brains in the fMRI machine, Dr. Limb created a digital keyboard / computer interface (powered by MIDI) that allowed the subjects to keep their heads motionless while using their arms/hands to play the instrument on their thighs. They played along with Dr. Limb, who sat in a separate control room with another keyboard. Dr. Limb and his subjects first played memorized sections, and then improvised. He measured the fluctuations in their brain activity between memorized and improvised sections.

The brain scanner detects not only the relaxation of the brain, but measures brain activity where oxyhemoglobin has its oxygen utilized, which it then converts to deoxyhemoglobin. During musical improvisation, blood flows to the pre-frontal cortex, thereby setting off triggers in the machine and visual hotspots on data screens. Dr. Limb points to increased brain activity at the hotspots, and concludes that changes in activity in these areas are linked to specific regions of neural activity. He poses several questions to help push his research forward:

- Do mechanisms that underlie musical creativity generalize to other forms of creativity?
- What is creative genius?
- What factors disrupt creativity?
- Can creative behavior be learned?

Dr. Limb's study integrates art with science, which re-emphasizes the importance of uniting both fields in the laboratory, classroom and Capitol Hill.

Christoph A. Geiseler is a social entrepreneur, filmmaker and musician from Los Angeles. As the founder and executive director of the nonprofit MIMA Music, Inc., Christoph oversees the implementation of community impact programming in the United States, Europe and South America. The brainchild of his senior politics thesis at Princeton University (A.B. 2004), MIMA uses improvisational music making as a tool to empower people, train leaders and build stronger communities. For more information about MIMA, visit: www.mimamusic.org

At the Art of Science Learning Washington D.C. Conference held April 6-7, 2011, the Keynote: Susan Sclafani, "Recreating Education for our Students" is a fascinating power point presentation of skills needed by student provided by the arts. You can see the PDF version at this link

http://www.artofsciencelearning.org/images/reports/sclafani.pdf


You can attend the SD Conference in June....check out the info

Art Talk: Artist and Community by Joe Nalven

Art Talk: Artist and Community - without the art critic - Part 1

Grant Kester, Chair of the Visual Arts Department at UCSD, and Francesca Polletta, Professor of Sociology at UCI, took the audience on a wild intellectual journey into participatory democracy and how this could apply to art making and its significance to communities. This was one of those Bronowski Art & Science Forums at the Neurosciences Institute that I would later muse, "Glad I was there."

Rather than recapitulate what Kester and Polletta said, I'd like to invite you to dive into the discussion that followed from Jim Bliesner's opening question - and into what Bliesner was thinking as he made the Kester-Polletta presentation real for the audience. This was a two-tiered thought-question: first, the starting point was about what participatory democracy looked like; and second, and more importantly, how this perspective would apply to art making in a community context rather than the artist-in-solitude context. The artist-in-solitude is often how we picture the artist at work; but it isn't always so.

JN: You were the first to ask a question. Seems to have gone to the heart of the conversation. How did you phrase it?

JB: My question was: Does collaboration enhance creativity or result in mediocrity?

JN: But why did you ask that question? What was your interest in the creativity/mediocrity spectrum with respect to working with others?

JB: The topic of the forum was collaboration from a political perspective and an artistic perspective. Both panelists suggested that collaboration is a good thing and gave examples. I have done collaborative work as an artist as well as a community organizer and know that with collaboration there is always, always the potential for enhanced creativity when it is done between people who are able to reduce their egos for the common discussion or the common goal. When artists and activists can get their egos out of the way and focus on solving a problem or designing a work of art they far exceed the capability of any one member of the group.

Continue to read the whole article at this link

Monday, April 25, 2011

Why some people are creative


This was taken from delancyplace.com

delanceyplace.com 4/25/11 - why some people are creative

In today's excerpt - many highly creative people behave in ways that are viewed as eccentric. Why? Researchers are finding that their creativity and their eccentricity are rooted in the same cause - a diminished ability to filter out nearly as much of the constant stream of information as the average person, and thus the need to process and organize this information in untypical ways. The term for this trait is "cognitive disinhibition":

"Many highly creative people [display] personal behavior [that] sometimes strikes others as odd. Albert Einstein picked up cigarette butts off the street to get tobacco for his pipe; Howard Hughes spent entire days on a chair in the middle of the supposedly germ-free zone of his Beverly Hills Hotel suite; the composer Robert Schumann believed that his musical compositions were dictated to him by Beethoven and other deceased luminaries from their tombs; and Charles Dickens is said to have fended off imaginary urchins with his umbrella as he walked the streets of London. ...

"In fact, creativity and eccentricity often go hand in hand, and researchers now believe that both traits may be a result of how the brain filters incoming information. Even in the business world, there is a growing appreciation of the link between creative thinking and unconventional behavior, with increased acceptance of the latter. ...

"In the past few decades psychologists and other scientists have explored the connection using empirically validated measures of both creativity and eccentricity. To measure creativity, researchers may look at an individual's record of creative achievements, his or her involvement in creative activities or ability to think creatively (for example, to come up with new uses for ordinary household items). To measure eccentricity, researchers often use scales that assess schizotypal personality. ... Schizotypal personality is a milder version of the clinical psychiatric condition called schizotypal personality disorder, which is among a cluster of personality disorders labeled 'odd or eccentric' in the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders. ... Not all schizotypal people have a personality disorder, however. They are often very high functioning, talented and intelligent. Many of my students at Harvard University, for example, score far above average on schizotypal scales, as well as on creativity and intelligence measures. ...

"My research suggests that these manifestations of schizotypal personality in and of themselves do not promote creativity; certain cognitive mechanisms that may underlie eccentricity could also promote creative thinking, however. In my model of how creativity and eccentricity are related, I theorize that one of these underlying mechanisms is a propensity for cognitive disinhibition. ...

"Cognitive disinhibition is the failure to ignore information that is irrelevant to current goals or to survival. We are all equipped with mental filters that hide most of the processing that goes on in our brains behind the scenes. So many signals come in through our sensory organs, for example, that if we paid attention to all of them we would be overwhelmed. Furthermore, our brains are constantly accessing imagery and memories stored in our mental files to process and decode incoming information. Thanks to cognitive filters, most of this input never reaches conscious awareness. There are individual differences in how much information we block out, however; both schizotypal and schizophrenic individuals have been shown to have reduced functioning of one of these cognitive filters, called latent inhibition (LI). Reduced LI appears to increase the amount of unfiltered stimuli reaching our conscious awareness and is associated with offbeat thoughts and hallucinations. ...

"Reduced cognitive filtering could explain the tendency of highly creative people to focus intensely on the content of their inner world at the expense of social or even self-care needs. (Beethoven, for example, had difficulty tending to his own cleanliness.) When conscious awareness is overpopulated with unusual and unfiltered stimuli, it is difficult not to focus attention on that inner universe. In 2003 my colleague Jordan Peterson and I reported [that] ... we think that the reduction in cognitive inhibition allows more material into conscious awareness that can then be reprocessed and recombined in novel and original ways, resulting in creative ideas. ...

"A brain-imaging study, done in 2010 by investigators at the Karolinska Institute in Stockholm, suggests the propensity for both creative insights and schizotypal experiences may result from a specific configuration of neurotransmitter receptors in the brain. Using positron-emission tomography, Örjan de Manzano, Fredrik Ullén and their colleagues examined the density of dopamine D2 receptors in the subcortical region of the thalamus in 14 subjects who were tested for divergent-thinking skills. The results indicate that thalamic D2 receptor densities are diminished in subjects with high divergent-thinking abilities, similar to patterns found in schizophrenic subjects in previous studies. The researchers believe that reduced dopamine binding in the thalamus, found in both creative and schizophrenic subjects, may decrease cognitive filtering and allow more information into conscious awareness.

"Clearly, however, not all eccentric individuals are creative. Work from our lab indicates that other cognitive factors, such as high IQ and high working memory capacity, enable some people to process and mentally manipulate extra information without being overwhelmed by it. Through a series of studies, we have, in fact, shown that a combination of lower cognitive inhibition and higher IQ is associated with higher scores on a variety of creativity measures. The shared vulnerability model suggests that at least a subgroup of highly creative individuals may share some (but not all) biological vulnerability factors with individuals who suffer from psychotic illnesses, such as schizophrenia. This vulnerability may allow the highly creative person access to ideas and thoughts that are inaccessible to those of us with less porous mental filters."

author:Shelley Carson
title:"The Unleashed Mind"
publisher:Scientific American Mind
date:May/June 2011
pages:22-29
tags:

Friday, April 15, 2011

Index of Creative and Innovative Education

John Eager in his Huffington Post titled Measuring Creativity in California and the Nation reports on steps to legislate creativity. It was only a matter of time!

Senator Curren Price of the California legislature wants an Advisory Committee on Creative and Innovative Education because, he says, the state schools aren't teaching kids to be creative.
Read the whole article here:
http://www.huffingtonpost.com/john-m-eger/measuring-creativity-in-c_b_848375.html

Sunday, April 10, 2011

Art and Science The same only different

Cathy Breslaw sends us this link to an article in Critical Thought by Stuart Mason Drambot.

http://dambrot.com/criticalthought/art-science-the-same-only-different

Enjoy

Saturday, February 26, 2011

Star Cave 24 Feb 2011
Feb 26, 2011
by Kay Colvin
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Kay Colvin made this wonderful selection of photos of our day at Calit2. Many thanks to her for sharing.

Wednesday, February 23, 2011

A Day Made Of Glass

Here is a nice little futuristic use of glass from Corning. It is well made and gives us some ideas of how technology will be in every part of our life. Enjoy

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