DataRemix: Designing The Datamade Through ArtScience
Ruth West just presented this data remix paper at IEEE VIS Arts Program (VISAP),
Atlanta, Georgia, October 2013
the full paper is available on line
http://malina.diatrope.com/2013/10/26/dataremix-designing-the-datamade-through-artscience-collaboration/
Visual artists are comfortable with collage and ready mades and over the years have gained an audience for these works which combine disparate objects to generate new meanings. In the music word this process is called remix or mashup. Using a computer to aid in this process , we use tools like copy and paste. In fact, every one who uses copy and paste is in fact, remixing.
Ruth West (one of the judges for the DNA of Creativity project, and her colleagues (Roger Malina, John Lewis, Member, IEEE, Scot Gresham-Lancaster,
Alejandro Borsani, Brian Merlo, and Lifan Wang
) are attempting to use scientific data in this way. They are calling this "datamix" generated art "datamades".
The goal is to encourage the scientific community that usually relies on feasibility through reproducibility to throw caution to the wind and see what happens if arbitration is embraced. The hope is that the results will have one big advantage that the arts can claim and that is relevance to an audience.
Please read the entire article for extensive explanation of their whole process. We would love to hear your comments and observations on this subject
DNA of Creativity: Fusing the Energies of San Diego Arts and Sciences, the San Diego Visual Arts Network is gathering information and making connections between the art and science worlds with a goal of fusing the energies of both communities to produce a series of projects. These projects will enhance the viewing public’s perception of creativity and its role in our lives. This blog will endeavor to add links of interest and provide a way for free discussions on this subject.
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Saturday, November 2, 2013
Wednesday, October 2, 2013
Persistent Arts and Crafts Education for Future Scientists and Engineers
Roger Malina is launching a series of discussions around Robert and Michele Root Bernstein’s White Paper for the SEAD White Paper Study that has just been delivered to the US National Science Foundation. The title of the White Paper is:The Importance of Early and Persistent Arts and Crafts Education for Future Scientists and Engineers and provides empirical evidence of why training in the arts and crafts (including the making and hacking movements) should be a key component for the early training of future innovative scientists and engineers. The full white paper is available at
The topic was part of a SEAD workshop that was just held in Washington DC with representatives of the US National Science Teachers Association, the US National Art Educators Association , the American Association for the Advancement of Science, National Association for Gifted Children, Association of Science and Technology Centers, Art of Science Learning, Center for the Advancement of Informal Science Education, National Museum of Women in the Arts, Smithsonian National Museum of Natural History, American Association for the Advancement of Science . There were also observers from the US National Science Foundation, the US National Endowment for the Arts and the US Congresssional STEAM caucus. They will be including questions and comments that arose during the workshop. Much excitement arose in the workshop when they were informed that a Memorandum of Understanding between the US National Science Foundation, the US National Endowment for the Arts and the US National Endowment for the Humanities had just been signed to better coordinate and respond to transdisciplinary research and education arising between the sciences, engineering, arts, design and humanities.
Monday, September 23, 2013
Digital Grotesque: Printing Architecture
With thanks to Dana Levine for sending us this link:
Digital Grotesque . Printing Architecture from Digital Grotesque on Vimeo.
Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms.
Please visit www.digital-grotesque.com for a further description.
Architects:
Michael Hansmeyer
Benjamin Dillenburger
Partners and Sponsors:
• Chair for CAAD, Prof. Hovestadt, ETH Zurich
• Department of Architecture, ETH Zurich
• voxeljet AG
• FRAC Centre
• Strobel Quarzsand GmbH
• Pro Helvetia
Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection.
Fabrication Team:
Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito
Video & Photo:
Demetris Shammas, Achilleas Xydis
Music:
"Flicker" by Origamibiro (http://www.origamibiro.com)
Saturday, September 21, 2013
Digital dress for a strip teaser
At the Ace Hotel in New York to a crowd of uber-cool fashonistas and paparazzi we revealed the 3D printed gown designed by Michael Schmidt and Francis Bitonti modeled by queen of burlesque Dita Von Teese.
Wednesday, July 24, 2013
OK NO, just for the fun of it.
Just for the fun of it look at this video made by Brent Bushnell who was at a SteamConnect event at the Children's Museum in July 2013.
His site is Two Bit Circus. and STEAM Carnival,
Two Bit Circus is a think tank and talent magnet building products at the crossroads of amusement and education. The interdisciplinary team strives to make entertainment more enriching and education more fun. Our endeavors include attractions that increase traffic and revenue for public venues; large-scale, cause-based events that are impossible to forget; and original content that has already gathered millions of loyal followers online.
Two Bit Circus is a think tank and talent magnet building products at the crossroads of amusement and education. The interdisciplinary team strives to make entertainment more enriching and education more fun. Our endeavors include attractions that increase traffic and revenue for public venues; large-scale, cause-based events that are impossible to forget; and original content that has already gathered millions of loyal followers online.
Monday, July 22, 2013
Art and Science: Why does it matters
Stephen Nowlin speaks about natural vs. supernatural
LASER-UCLA-2013-04-18-02-Stephen Nowlin from Art|Sci Center on Vimeo.
LASER-UCLA-2013-04-18-02-Stephen Nowlin from Art|Sci Center on Vimeo.
Monday, June 17, 2013
Call for Papers Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
CALL FOR PAPERS evomusart 2014
3rd International Conference on Evolutionary and Biologically Inspired
Music, Sound, Art and Design
April 2014, Baetha, Andalusia, Spain
Part of evo* 2014
evo*: http://www.evostar.org
——————————
New this year: Special track on Artificial Neural Network applied to
Music, Sound, Art and Design
——————————
Following the success of previous events and the importance of the
field of evolutionary and biologically inspired (artificial neural
network, swarm, alife) music, sound, art and
design, evomusart has become an evo* conference with independent
proceedings since 2012. Thus, evomusart 2014 is the twelfth European
Event and the third International Conference
on Evolutionary and Biologically Inspired Music, Sound, Art and Design.
The use of biologically inspired techniques for the development of
artistic systems is a recent, exciting and significant area of
research. There is a growing interest in the application of these
techniques in fields such as: visual art and music generation,
analysis, and interpretation; sound synthesis; architecture; video;
poetry; design; and other creative tasks.
The main goal of evomusart 2014 is to bring together researchers who
are using biologically inspired computer techniques for artistic
tasks, providing the opportunity to promote, present and discuss
ongoing work in the area.
The event will be held in April, 2014 in Baetha, Andalusia, Spain, as
part of the evo* event.
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