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Thursday, April 10, 2014

Honeycomb Hunt guerrilla art campaign installed around San Diego

Honeycomb Hunt guerrilla art campaign installed around San Diego right now.in April  10, 2014

The San Diego ‘Honeycomb Hunt,’ is a city wide public art installation that raises awareness about ways to help dying honeybee populations.

The details of the project can be found here: 
http://www.buzzfeed.com/beeinitaly/mysterious-glitter-hexagons-appear-all-over-san-di-l4tj

The San Diego Honeycomb Hunt, is a city wide scavenger hunt that raises awareness about dying honeybee populations. 

Boston based artist Renée Ricciardi uses photography and art to save bees. As the creative force behind this public art installation, she is on a mission to inspire and change.
The kickstarter photography project, Bees in Italy highlights these issues.

The honeycombs are installed in high traffic areas from La Jolla to Coronado and each has a QR code for Renée’s kickstarter campaign, Bees in Italy.
Bees in Italy is a photography project that aims to document progressive organic life in Italy, so that other nations can learn about how Italy is banning pesticides to save bees. 

People are encouraged to photograph the public art pieces and upload to social media with the hashtag #HoneycombHunt. 
Honeycomb hunters can stay up to date by following the hashtag #HoneycombHunt @Bees_in_Italy on instagram and twitter.

This is link to embed the kickstarter video:
<iframe width="480" height="360" src="https://www.kickstarter.com/projects/1212249615/bees-in-italy-part-2/widget/video.html" frameborder="0" scrolling="no"> </iframe>

The kickstarter campaign is active for 20 more days. To make a donation and receive a free postcard and photo, please check out this groundbreaking project.
 
 
 
 

Sunday, March 23, 2014

Picking Up STEAM in San Diego by John Eger

Next Friday, corporate technology leader, Qualcomm, will play host to a unique one-day forum organized by non-profit STEAM Connect, spelled STE [+a] M Connect, in San Diego.
It is major step forward to have Qualcomm, one of the largest and most influential companies in the region, embrace the STEAM event and make their views known as this was what the Conference Board in their report, "Ready in Innovate", was most concerned about, i.e., education and business alignment.
Recently, the Paul and Stacy Jacobs Foundation (Paul is CEO of Qualcomm and a Berkeley alum) donated $20 million to the College of Engineering at the University of California, Berkeley, for a new institute that will expand the role of art and design in engineering education.
In making the gift Jacobs said:
"In our interconnected innovation economy, it is not enough to provide our future engineering leaders with technical skills.... they must also learn how to work in interdisciplinary teams, how to iterate designs rapidly, how to manufacture sustainably, how to combine art and engineering, and how to address global markets."
During the day the community will hear about:
• California's initiative to create a blueprint for creative schools.
• Balboa Park's NSF funded experiment to create an incubator for schools using art based learning of STEM.
• Another NSF's Funded program called SEAD, an educational initiative aimed at elevating the role of art in science and vice versa.
• USD's masters program for educators to teach STEAM.
• National City's program to retrain teachers using art to teach math and science,
• And teachers using art to teach math, science and other complex subjects.
More and more people are talking about STEAM, adding the "A" to the science, engineering, math and technology initiative which first began under the second Bush administration.
STEAM Connect does what its name suggests.
STEAM Connect, located on the UCSD campus, is doing something about the need to create whole brain thinkers by bring together all the actors in the community on a regular basis. By emphasizing the need for both left-brain convergent and right brain divergent thinking in our schools, STE[+A}M is clearly elevating the discussion.
Art and cultural organizations, philanthropic organizations, business executives and educators--meet to converse with one another, hear what cutting edge thins are being done in the community, and collaborate to demonstrate what can happen when art and science are merged.
Across the country other communities are struggling to change their schools to insure young people get the new thinking skills the new economy demands. This approach of connecting the dots, bringing people in the community who share similar concerns, and highlighting the best applications of STEAM learning is one model that seems to work.
And getting businesses like Qualcomm on board makes this is a model to keep the idea of STEAM in the forefront of things every community must do to change the curriculum.

Sunday, February 23, 2014

Spray-on clothing newer than 3-d printers!

From Jeffery Laudenslager we hear news  of this amazing fabric that can be used also as bandages embedded with healing drugs. Of course, Jeffery sees used for building audience with nudity and recreational drugs!

Wednesday, December 11, 2013

LACMA Launches Art and Technology Lab

John Eger sent us this update on LA  County Museum of Art

December 10, 2013

An exciting thing happened today: we launched our new Art + Technology Lab at LACMA. The Lab is an experiment in bringing artists and technologists together to develop projects that we plan to share with the public here at the museum. We also issued our first call for proposals. Artists and collectives interested in pursuing projects that engage emerging technology are invited to apply by January 27, 2014, for grants up to $50,000, plus in-kind support from our advisory board and participating technology companies.
We plan to fund a small number of projects in the first year of the program. Several technology companies have joined the effort: Accenture, NVIDIA, DAQRI, SpaceX, and Google are helping to make this project possible. Our advisory board also includes independent artists and academics, such as Dan Goods (visual strategist at Jet Propulsion Labs) and Ken Goldberg (professor of industrial engineering and operations research at the University of California, Berkeley).

Robert Irwin and James Turrell in the anechoic chamber at the University of California, Los Angeles. The artists explored the concept for an unrealized project with the Gannet Corporation as part of the original Art and Technology program at LACMA. Photograph © Malcolm Lubliner
This isn’t the first time LACMA has embarked on a program to bring artists and technologists together. The Art and Technology program at LACMA that ran from 1967 to 1971 is legendary, and included Andy Warhol, Claes Oldenberg, James Turrell, Robert Irwin, and others. When we launched our online Reading Room a few years ago, the Report on the Art and Technology Program at the Los Angeles County Museum of Art, 1967–1971 quickly jumped to the top of the list of popular out of print publications. The publication includes some amazing documentation of the collaborations between artists and industry, including several projects that failed to lead to a completed work of art, but gave rise to innovations many years or even decades later.
The Lab is inspired by the history at LACMA, but the program we’re launching now differs in some respects. Today, compared to the late 1960s, the boundary between art and technology is much more fluid. We fully expect to see participants in the program that move easily between both disciplines. That makes aligning artists and technology developers all the more exciting and fruitful. We also plan to reveal projects in progress through regular presentations at LACMA, including talks with artists and demonstrations of prototypes. Our commitment to exploring the nexus of art and technology is long-term, and we look forward to building on the program over time.

The exterior entrance to the new Art + Technology Lab at LACMA via the Director’s Round Table Garden at the east end of the museum campus.
The Lab is housed in our newly remodeled Balch Research Library. The County of Los Angeles supported the renovation, which wraps up this month, with a grant from their Productivity Investment Fund. Those of you familiar with the research library will, we hope, be surprised and pleased by the transformation. We opened up a wall of windows looking out on the park and gave the space an overhaul that enables us to accommodate not only the new Lab program, but also more books and space for our librarians to work with researchers.
For questions about the Art + Technology Lab, or to find out about upcoming programs at LACMA, join our mailing list: lab@lacma.org.
Amy Heibel, Vice President, Technology, Web and Digital Media 

Monday, December 9, 2013

Natalie Jeremijenko: Women who talks to fish

Four years ago, the Australian-born artist Natalie Jeremijenko stood at the edge of Pier 35 in Downtown Manhattan, trying to start a conversation with some striped bass. Just north of the Manhattan Bridge, she and several collaborators dropped 16 tall buoys into the East River. The buoys were fitted with submersible sensors that monitored water quality and with LEDs that flashed when fish swam by, charting the Piscean passage. “I fell into the river four times installing it,” Jeremijenko recalls. “You have no idea, just standing on land, how ferocious those currents are!”
 

The installation, “Amphibious Architecture,” devised with the architect David Benjamin, stayed in the river for several months — a miniature skyline bobbing and blinking in the reflected glare of the real thing. With the piece, Jeremijenko was interested, she said, in “highlighting what’s under this pretty reflective surface that enhances real estate value but is actually a diverse, teeming habitat.” Viewers on land alerted to the presence of fish could send them text messages care of an SMS number. The fish then “responded” with texts of their own, chatting about themselves and their surroundings: “Hey there! There are 11 of us, and it’s pretty nice down here. I mean, Dissolved oxygen is higher than last week. . . .”

At New York University, where she is a professor of visual art, Jeremijenko had developed seaweed bars containing a PCB-chelating agent that observers were encouraged to hurl into the river — food meant to help rid the fish, and by extension, the water, of toxins. This snack was formulated to taste “delicious” to fish and humans alike: if you were feeling peckish, you could have what they were having. “It’s a very visceral way of demonstrating that we share the same natural resources, we eat the same stuff,” she once explained. “They’re not inhabiting a different world.”

Read the whole five page story in the New York Times
http://www.nytimes.com/2013/06/30/magazine/the-artist-who-talks-with-the-fishes.html?pagewanted=1&_r=0

Sunday, December 8, 2013

And the Word is STEAM by John M. Eger

John M. Eger

And The Word is STEAM


Van Deerlin Endowed Chair of Communications and Public Policy and Director of the Creative Economy Initiative, San Diego State University

Published in the Huffington Post

Last month, Congresswoman Suzanne Bonamici (D-OR) and Congressman Aaron Schock (R-IL), Co-Chairs of a Congressional Caucus committed to putting A (the role the arts play in nurturing young peoples new thinking skills) into the language of the America COMPETES Act (also know as the STEM act), together with 28 other house members, wrote the Chairman and Ranking Member of the Committee on Science, Space, and Technology urging inclusion of provisions supportive of STEAM.
Its time they said, that:
"STEAM should be recognized as providing value to STEM research and programs across federal agencies through 'Sense of Congress' provisions and language clarifying that current research, data collection, and STEM programs may include arts integration strategies and programs,"..."Additionally, we ask that, where appropriate, data collection, surveys, and reporting on STEM activities and grant making in the federal government specifically look at arts integration activities. Finally, current interdisciplinary and inter-agency programs should be strengthened and language added to clarify that arts integration is an avenue for doing so."
The Caucus reflects what more and more educators, parents, and policymakers and researchers are saying about merging the arts and sciences and creating more meaningful interdisciplinary experiences as the best way to nurture the next generation of leaders and workers for a workforce demanding creativity and innovation.
Dr. Krishna Kumari Challa, scientist, artist, writer, poet, and designer based in India, has said, "Art and science ... are two sides of the same coin." While science is Dr. Challa's first love, art and literature are "life itself."
Dr. Challa, like many scientists see science as art and art as science and often inspired by each. Unfortunately, many others still see art and science as distinct and separate disciplines. Not unlike physicist-turned-novelist C.P Snow, who wrote over fifty years ago there are "two cultures":
"Physicists and writers exist, where "hostility and dislike" divide the world's "natural scientists -- its chemists, engineers, physicists and biologists -- from its literary intellectuals."
He found it strange that more scientists weren't artists and musicians and more artists lacked a similar interest in the sciences. What happened to the classically trained person, he mused. In his day all these subjects were "branches of the same tree."
The challenge of our age is to blur those lines, merge art and science, and develop the new thinking skills kids need to be creative and innovative in the wake a truly global-knowledge-economy.
Robert and Michele Root-Bernstein who authored a seminal book called Sparks of Genius looked and at the top 150 scientists who lived over a period of 200 years and made a rather startling discovery that each was equally accomplished in the fine arts as well as the hard sciences.
To those educators lobbying for more emphasis on the sciences, they pointed out that Galileo was a poet and literary critic. Einstein was a passionate student of the violin. And Samuel Morse, the father of telecommunications and inventor of the telegraph, was a portrait painter.
The Root-Bernstein's examined the minds of inventive people and found that creativity is something both artists and scientists can learn and, more importantly, that the seemingly disparate disciplines of art and science, music and math, complement and enhance one another.
When the White House and Congress first passed the America COMPETES Act, they were clearly thinking about the vital import of science, technology, engineering and math--not art. At the time, they authorized $151 million to help students earn a bachelor's degree, math and science teachers to get teaching credentials, and provide additional money to help align kindergarten through grade 12 math and science curricula to better prepare students for college. The Act has been reauthorized several times since.
In the meantime, educators are discovering the power of the arts and art integration, adding "A" or the arts to the mix, and insuring that both hemispheres of the brain are nurtured, the whole brain is engaged, and art and the humanities and all the sciences reinforce the connections.
Also in the last few years, the National Endowment for the Arts (NEA), realizing that creativity and innovation clearly support U.S. economic interests , launched an effort to fund proposals that demonstrate how art and science can be woven together in an artwork, or play, demonstration or lab experiment or educational effort. Proposals costing no more that $10,000 to $100,000 were encouraged.
The National Science Foundation, responsible for STEM initiatives, also funded the Art of Science Learning last year to produce three conferences -- in Washington, D.C., Chicago, Illinois and San Diego, California -- to look at what business, education, and communities across the United States were doing to merge the "two cultures" of art and science; and is closely examining ways to make young people creative and innovative.
More recently, the NSF funded experiments in Chicago, San Diego and Worcester , Massachusetts, called "Integrating Informal STEM and Arts-Based Learning to Foster Innovation," to find a new model for sparking creativity and innovation in our schools. Specifically they stated:
"The goal of the project's development activities is to experiment with a variety of innovation incubator models"... "to generate creative ideas, ideas for transforming one STEM idea to others, drawing on visual and graphical ideas, improvisation, narrative writing and the process of using innovative visual displays of information for creating visual roadmaps."
Both the NSF and the NEA stopped short of endorsing STEAM per se -- but it now may be time to change the focus and change the vocabulary and thus send a message to schools across the country: Merge art and science curricula, provide more interdisciplinary courses.
Barney Mansavage, a principal architect at SRG Partnership focusing on architecture for education and civic places, put it this way:
"Architecture is not a science, it's an art; cost estimating is not a science, it's an art; leadership is not a science, it's an art"... "We might also say that even science is not a science. It, too, is an art, and as such, evolving from STEM to STEAM makes real sense."

Friday, November 8, 2013

Examples of Datamade Remixes? Or digital art by another name? by Joe Nalven

The recent article posted by Patricia Frischer about  West, Malina, Lewis et al) suggests a digital path to Duchamp's readymades. Consider the analogy:

In both process and outcomes, the “datamades” resulting from DataRemix are envisioned to function analogously to Duchamp’s readymades. Their ultimate objective is to destabilize the framing narratives of data creation and representation in order to generate the possibility for new forms to arise in hopes of allowing us to see and know beyond what our instruments, algorithms, representational schemas and prevailing culture enable us to see and know. Yet, reappropriation and recombination also bring with them the framing narratives of artistic traditions from the early 20th Century that continue to evolve in our digital culture.  (excerpt from DataRemix: Designing The Datamade - Through ArtScience Collaboration by Ruth West, Roger Malina, John Lewis, Member, IEEE, Scot Gresham-Lancaster, Alejandro Borsani, Brian Merlo, and Lifan Wang)

Unfortunately, there are no examplars in the article (or that I could find on the web using their  terminology):  What kind of art this might be?  In the spirit of the digital zeitgeist, I will propose several examples (below) that might fill this void.

However, before doing so, an important and final disclaimer in the article is worth noting - can these art objects be created from a 'neutral' exercise in finding datamades or must there be a deus ex machine (or an artist ex machina or artist ex computer)? Simply put, if there is no artist making a decision in whatever field of experience, on whatever planet in the universe, then there is no art. If a tree falls in the forest, etc. etc.

Let us remind ourselves that Marcel Duchamp's Fountain, and other readymades, did not magically get transported into a gallery. There must have been: (1) a recognition by Duchamp that this was the object he wanted to put in the exhibit; (2) Duchamp's purchasing the object; (3) Duchamp's reorienting it for display; (4) Duchamp's signing the object with a pseudonym; (5) Duchamp's submitting it for exhibition; (6) a rejection by the art committee and hiding of it during the show; and (7) photographing of the object by Alfred Stieglitz. (There are other versions of what happened, but that is simply another path of decision-making of taking the 'fountain (urinal)' and transforming it into a 'readymade.'

Obviously, to get an analogous object - in whatever form(s) - there needs to be a similar set of interventions by the artist and others.
But, why even bother about an analogy to finding readymades in Big Data, genomics, astrophysics and the like -- and then calling them datamades? There still must be an artist making a decision to call 'X' (whatever 'X' is) something other than what it seems to be in the real world and labeling it 'art.'

The abstract provides an answer of sorts. A crisis is imagined and the datamade is offered up as a solution. Does it work?

We propose a role for ArtScience research and creative work in contributing to the necessary shifts to go beyond the current crisis of representation. We specifically describe DataRemix, a recombination and reappropreation (sic) practice intended to trigger novel subjective experiences and associations. The narratives framing data creation and representation circumscribe what we can see and know, and how we see and know. How do we see and know beyond what our instruments, algorithms, representational schemas and training guide us to see and know? How do we look for what we don’t know we’re looking for when we can only examine at most a tiny fraction of the available data? Our argument is grounded in and will be illustrated by experience with several ArtScience collaborations spanning genomics, astrophysics, new media, and holographic sound design.

I might note in passing that Protagoras' famous quote suggests that we are stuck with ourselves and the tools of measurement we use in representing what we know and perceive. Clearly, our tools and methods change, but these newfangled tools are still a human view of reality. Big data, genomics, etc. are still 'human tools and human measures.' So, how are we to get outside of the human condition - a NHI type of art? (NHI = no humans involved)

I appreciate the concluding words which admit of an impossibility to the proposed tasks.


 
Yet, reappropriation and recombination also bring with them the framing narratives of artistic traditions from the early 20th Century that continue to evolve in our digital culture. These carry an aura of arbitrariness that runs counter to the functioning of science which requires reproducibility and validity. This very contradiction is at the heart of our working definition of DataRemix. In proposing DataRemix we hope to contribute to the dialog about arbitrariness already ongoing in the visualization community. Maintaining the dichotomy of artistic approaches as devoid of meaning, decorative or subjective and non-artistic approaches as meaningful, valid and objective eschews the practical reality that, as Monroe observes, visualization is inherently aesthetic and created for an intended audience, and iterates towards the audience as part of the analytic process. Additionally, familiarity with a representational schema enables us to forget that at one point elements of its design were also based on arbitrary yet repeatable mappings that lead to their utility and meaning. Stylistic and aesthetic concerns are increasingly a subject of study in the VIS and HCI communities. As Viegas and Wattenberg reflect, the power of artistic data visualization arises from artists “committing various sins of visual analytics” and directly engaging and guiding an audience towards a point of view. 

[Ah yes, their are artistic interventions and somehow geared to an audience!]

They remind us that even with dispassionate analysis as its goal, creating a visualization that is truly neutral is “generally impossible” and propose further exploration of the value of artistic explorations. In this light, we propose to explore DataRemix as a mechanism for artistic approaches to engage empirical approaches in creating new ways of seeing and knowing. (References are in the original article.)


Well, what is really possible and fruitful?  There are any number of artists that play with randomness. Such randomness can be applied to the incorporation of any field of data.  I would think that if one allows impurity (namely, human and artistic interventions) then the model works. Without those 'impurities' (that's me and you and all the other humans reading this narrative), we get Platonic zip. Idealized nothings.  But then, that's my point of view. 

Here goes with some impure artistic inventions that incorporate randomness into their methods. 

These examples would be DataRemixes that yield datamades.  (I suppose if there is an objection to my use of these neologisms, I can call my examples 'DataRemixes2' and 'datamades2.' A rose by any other name is still a rose.) 

Paul Reiners Cellular Automata

I don't pretend to understand the mechanics of cellular automata, but Reiners has been incorporating this method into music and visualization. While the approach is intentional, the results provide randomness. 

Paul Reiners, Cellular Automata in Van Gogh's Sunflowers
Reiners:   A CA consists of:

    A matrix, or grid, of cells, each of which can be in one of a finite number of states
    A rule that defines how the cells' states are updated over time

The matrix of cells can have any number of dimensions. Given a cell's state and the state of its neighbors at time t, the rule determines the cell's state at time t + 1. (This will become clearer after you look at some concrete examples.)


So, how would this look.  If you go online you can watch (enlarge the screen) the cells within Van Gogh's Sunflowers move as if they were little insects.

Don Relyea's Random Art Generator

What I was able to do with Relyea's random art generator is to control its source data - either limiting it to a predesignated folder on my computer or allowing it to mix with randomly selected objects on the web.



Paradox created with Relyea's Random Art Generator limited to file folder on my computer. (Upper)  Konecni Random mixes an image provided by Vladimir Konečni with an object selected at random from the web. (Lower) Layout of items is randomly assigned by Random Art Generator and then reworked by the artist.

These two examples, it might be objected, begin with an artist's intent with randomness subsumed to the original purpose. The examples are not just found.  But then, neither was Duchamp's readymades just found.  Their is a conceit in each approach that gives the appearance of some found object as if it were randomly encountered. Hardly. While the readymade is not studio art or a plein air painting or an intended photograph, it is carefully selected with an artistic purpose.

The proposed DataRemix must also rely on some conceit to give it the air of being found - as the analog to a readymade, the newly minted datamade.

We are trapped inside the human condition, the human measure of things. The artist can create a novelty as if it were found out there somewhere - a philosophy of 'as if.'

I am arguing for a lower threshhold, a less ambitious approach to finding art in the vast hurricane of data on the net and in our minds.

And all of these are wonderfully included in the making of contemporary art in digital media (might even call it, digital art).

In that regard, I am pleased to see further advances with all things digital.

COMMENTS:

As Joe Nalven obliquely points out, essentially all of the concepts discussed by the authors of the article are old hat – as concepts. To realize this, one needs only to examine developments in electronic music since 1950s in which a variety of approaches to randomness has been utilized. In some of the allegedly aleatoric work of John Cage, there is actually a great deal of composer's intervention. Iannis Xenakis sometimes intervened very minimally indeed, using the random-field stochastic processes.

May I briefly go off the subject and introduce the Chinese man whose portrait I took? (Joe combined it with some allegedly randomly chosen object from the web.) I met him on one of the many thousands of stone stairs leading to the peak of Tai Shan, a holy mountain (5,000+ feet) in Shandong province. Off to the side of the giant staircase, the charming man ran a miniature fertility counseling center!

Vladimir Konečni




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