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Thursday, May 10, 2012

Kinect-ing the Dots: How Artists Are Using Hacked Infrared Cameras to Stretch the Limits of Visual Art

Media artist James George and photographer Alexander Porter want to turn photography into a desk job. Well, even more of a desk job. As digital cameras and ever-larger memory cards have negated the need to think about scarcity while shooting pictures, the pair’s work to combine digital SLR photography with the Microsoft Xbox 360’s Kinect infrared camera have made the medium even less immediate, turning Henri Cartier-Bresson’s decisive moment into a prolonged sifting process performed at a keyboard instead of behind a lens or in a darkroom.

The end results of this is a new hybrid form of photography, ghostly collections of data points that fragment the image and destabilize the role of the photographer. This new format is highlighted in “Wired Frames,” a group exhibition open today at Eyebeam.

The details of George and Porter's process are fascinating. Instead of snapping a photo and awaiting the outcome on film or on a screen, they take their camera-combine out to collect data rather than visible light, gathering spatial information from the Kinect’s infrared sensor and color from the more traditional camera. Using a custom software kit called RGB+D (red, green, and blue, plus depth), the pair process the information they collect, rendering the Kinect data as three-dimensional clouds of dots and lines that can be “painted” with the SLR data, adding washes of relevant color.

For their “DepthEditorDebug” series, George and Porter took their setup to a subway station platform and came back with a series of images depicting wavering visualizations of human figures, architectural emptinesses, and subway cars turned into clouds of points. The images, also on display in “Wired Frames,” are all created from the same set of data — because of the depth sensing, the camera has no fixed viewpoint; through the software, the computer can parse the information and map relevant color onto depth from any angle.

Though it may be surprising to find a traditionally trained photographer dismantling his own medium, Porter has embraced the RGB+D format. The process of creating images changes, becoming a search for “photographic moments in the software,” explained Porter in a recent conversation at Eyebeam. “It doesn’t ruin the essential things for me.” Through the software, the serendipity of photography persists, with some added twists: There are new variables to play with, like altering the way color is mapped onto spatial points or how the depth points are distributed. “The impulse behind it is the same,” Porter concluded.
George, who is currently an artist in residence at Eyebeam, identifies with the New Aesthetic label that recently went viral with novelist and futurist Bruce Sterling's Wired essay, but worries about making work that is simply “about technology,” rather than using the technology to make innovative art. With this work, they are “appropriating technology made for machine consumption for expressive capability,” he said, using the tools “in ways not intended by the people who made them.”

The other artists in “Wired Frames” are equally adept at twisting technology to their own creative ends. Kyle McDonald, who is famous for hacking into a Mac store full of computers and hijacking their webcams, collaborated with Arturo Castro to create “Faces,” an installation that uses a webcam and McDonald’s FaceOSC software to track viewers’ facial movements and overlay a real-time virtual mask of a different face on top their own. For the exhibition, McDonald has also curated a selection of projects that other people have created using FaceOSC, from artists to developers and hobbyists.

By including these other projects, “Wired Frames” exposes the greater community behind technology-based art and underlines the participating artists’ status not just as makers of objects, images, and videos, but creators of public tools and resources and members of an extremely active online community. Both RGB+D and FaceOSC are open source, meaning that anyone can use or adapt the software without licensing restrictions. One issue that technology-based art confronts is that the idea of the single author is increasingly irrelevant — all work is based on the machines, tools, and software already created by other artists and developers. Unlike the contemporary art norm, the key here is to acknowledge your immediate peers and influences properly, and participate in the community by keeping your own creations accessible and open.
“There’s no conflict of interest there, it’s only supportive,” said George. According to the artist, a creation like RGB+D might not be an art object in itself, but it is nevertheless “validated when work from other people comes out of it… There’s [original] work made with it, but it also enables other people.”

George and documentarian Jonathan Minard further trace the outlines of their artistic community in a new documentary, “Clouds,” filmed with Kinect and SLR, which will make its debut in the Eyebeam exhibition. Advancing the aesthetic of the earlier “DepthEditorDebug” images, the film is made up of interviews of new media luminaries including artist and professor Golan Levin, curator and critic Regine Debatty, and computational designer Karsten Schmidt, with each video portrait composed of colored point clouds that whirl and zoom as the figures speak. Their dialogues, ranging from musings on the future of data to explanations of the Kinect technology, are fascinating, but the effects created by the artists heighten what would be a straight talking-head documentary into a computational art piece, a new media philosophy made visual.

“Clouds” looks like the future, with its swirling data points and polygonated, holographic gurus of digital life. But what’s most surprising about the work is that it’s heavily invested in the present tense — not some distant, utopian future, but our own near future, the coming visual aesthetic. “We’re using the language of our time to talk about our time,” one of the film’s subjects, artist Sonia Yuditskaya, pronounces. Her face is an etched series of data points against a blank black ground.

Wednesday, May 9, 2012

NEA and Art and Science

Dear Colleagues, 

Last week, the National Endowment for the Arts hosted a conversation on our Art Works blog around the intersection of art, science, creativity, and innovation that featured posts by arts/science enthusiasts Roger MalinaMarina McDougallAndrea GroverWhitney Dail, and Bill O’Brien; and a podcast featuring author and Wired contributing editor Jonah Lehrer. The posts cover a range of subjects, from how creativity works to the nature of arts as a form of inquiry to the idea of using art-driven systems to better understand medical conditions, demonstrating the striking similarities between artist and scientist in their approach to understanding and interacting with our world.
 
The NEA is continuing the conversation with two additional art/science-themed events in June that are described below. We hope you will join us. If you are interested in learning more about how the NEA can support art/science projects in the future please join our mailing list by emailing us at artandscience@arts.gov.

"TRANSCENDING BORDERS: The Intersections of Art, Science, Technology, and Society on a Global Stage"
 
On Monday, June 4 from 5 to 7 pm, NEA Chairman Rocco Landesman, Austrian Ambassador Dr. Hans Peter Manz, and Salzburg Global Seminar President Stephen Salyer will be hosting a series of panels at the Austrian Embassy in Washington DC.

"Transcending Borders" is an international dialogue around the nexus of art, science, and technology in the 21st century. Today's artists and scientists improve our critical understanding of the world by provoking new ideas, experimentation, and creative strategies. This conversation will be moderated by Amanda McDonald Crowley and will feature Gerfried Stocker from Ars Electronica with Joel Slayton from Zero1, the artist/scientist team of Liz Lerman and Drew Baden, Clare Shine from the Salzburg Global Seminar, and policy makers from the National Endowment for the Arts and the National Science Foundation. 
 
Space is limited and advance registration is required. To RSVP please visit SalzburgGlobal.org/go/DC2012.
 
NEA Art/Science Webinar
 
The NEA supports art/science projects across all disciplines through our Art Works grants. Anyone interested in learning more about funding opportunities for art/science projects is invited to log on to a NEA webinar on June 14th at 3:00 pm EST. Agency representatives will be on hand to provide information and answer questions. Our next application deadline is on August, 9th.  
 
To join the webinar, go to http://artsgov.adobeconnect.com/art-science/ and click "Enter as Guest." Type in your full name, and then click "Enter Room.” You can listen using your computer speakers or dial-in toll-free to 1-877-685-5350, participant code: 942738.
 
An archive will be posted Monday, June 18 in the "Podcasts, Webcasts, & Webinars" section of the NEA website.

Best, 

Bill O'Brien | Senior Advisor for Program Innovation
National Endowment for the Arts | 1100 Pennsylvania Avenue, NW Suite 628
Washington, DC 20506 | 202 682 5550 | www.arts.gov

Friday, May 4, 2012

Leonardo de Vinci App



Almost 500 years after Leonardo da Vinci’s death, technology brings the artist’s ground-breaking studies of the human body to life.



The Royal Collection's iPad app Leonardo da Vinci: Anatomy enables users to appreciate fully the astonishing accuracy of Leonardo’s work for the first time. The app includes interactive 3D anatomical models, pinch-zoom functionality and interviews with experts on Leonardo’s work and the history of medicine. It even allows users to reverse and translate the thousands of notes made by the artist in his distinctive mirror-writing, direct from the pages of his notebooks. Leonardo da Vinci: Anatomy has been produced by the Royal Collection in partnership with iPad app publishers Touch Press and leading healthcare publisher Primal Pictures.
The app includes all of Leonardo’s anatomical drawings – 268 pages in total. Over 11 chapters the app tells the story of the greatest challenge Leonardo faced in his career as he embarked upon a campaign of dissection in hospitals and medical schools to investigate the bones, muscles, vessels and organs.

Leonardo da Vinci: Anatomy is a fantastic way to explore some of the most amazingly detailed and accurate anatomical drawings of all time in the most minute detail. We believe that Leonardo would have been fascinated by modern medical imaging and would have embraced the way in which this app brings his drawings to life.

The app includes the following features:

  • Enhanced e-book interface.
  • All 268 of Leonardo’s anatomical drawings from the Royal Collection, with pinch-zoom functionality at high resolution.
  • A mirror spyglass enabling users to read Leonardo’s mirror-writing in the original Italian. 
  • Swipe gesture to translate Leonardo’s mirror writing into typeset English text in situ.
  • Integrated 3D anatomical models from world-leading medical animators Primal Pictures, carefully matched to Leonardo’s illustrations and made interactive using Touch Press rotational technology.
  • Eleven chapters, written by Martin Clayton, Senior Curator of Prints and Drawings at the Royal Collection, telling the story of Leonardo’s anatomical work and presenting over 70 selected works with interactive features.
  • Interviews with Martin Clayton and other experts on the significance of Leonardo’s anatomical drawings.
  • Full catalogue text for all drawings in the exhibition Leonardo da Vinci: Anatomist at The Queen’s Gallery, Buckingham Palace (4 May – 7 October 2012).
  • Intelligent keyword searching and collection navigation via a human body interface.
Visit the Touch Press website to find out more about the app.
Leonardo da Vinci: Anatomy is priced at £9.99 ($13.99) and is available to download via the iTunes App Store.

Thursday, April 26, 2012

New Center for Human Imagination at UCSD

Visual Arts professor Sheldon Brown will become director of the newly established Arthur C. Clarke Center for Human Imagination . “The Clarke Center will be a focal point for active collaboration on current and future research and an intersection of disciplines for the purpose of identifying and advancing creative and innovative solutions for the challenges of contemporary and future societies,” said Vice Chancellor Sandra Brown.

This is so interesting as the Calit2 seems to come from this subject from the science angle and now this new center will come at  innovation from the artistic angle.  Wouldn't it be interesting if they actually spoke to each other!

Thursday, April 5, 2012

New ESMA Newsletter

Dear All,
............................................................
The ESMA Newsletter, April 2012 issue - is now available on the ESMA site, Newsletter page: http://www.math-art.eu .

European Society for Mathematics and Art
http://www.math-art.eu
http://arpam.free.fr
...........................................................
I wish you an happy Easter,
Richard Denner

Wednesday, April 4, 2012

ASCI News


A friendly reminder to send your art-sci news by end of March for the April ASCI eBulletin issue! bulletin@asci.org
~ ASCI IN METAVERSE  
The Transcript from ASCI's February 2012 Metaverse Meeting is now online. The main topic of "Lunar Base or Lunacy" was very lively! You can read it here: http://www.solidstatelight.com/ASCI/transcript_2-26-12.htm

Our next Metaverse Meeting is:  
Sunday, March 25, at 10 am PDT, 1 pm EDT
 
A few of the discussion topics will include:
* Life on Dione?
http://www.bbc.co.uk/news/science-environment-17225127
* Do our bacteria talk about us? http://www.sciencedaily.com/releases/2012/03/120301143741.htm
* Nano-sculpture speed record http://www.bbc.co.uk/news/technology-17357374
If you're already registered you can teleport to the meeting: http://slurl.com/secondlife/Quat/137/88/54/
Directions for registering and our host, Flash Light, will be happy to answer any questions you may have: http://www.solidstatelight.com/ASCI/
cheers,
Cynthia Pannucci
Founder/Director
Art & Science Collaborations, Inc. (ASCI)
begun in New York City, now international
serving the art-sci-tech field for 24-years
asci@asci.org
www.asci.org

Tuesday, April 3, 2012

Bang Bang you are in the dark

Here is a really fun lamp with new moving technology and the video that goes with it is super cool

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