Jane McGonigal Selected as SIGGRAPH 2012 Keynote Speaker
Games like World of Warcraft give
players the means to save worlds, and incentive to learn the habits of
heroes. What if we could harness this gamer power to solve real-world
problems? Jane McGonigal says we can, and explains how.
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio »
Reality needs better game design. Jane McGonigal is a visionary game
designer and futurist, and she is harnessing the power of the Internet
games in new ways to help solved some of the biggest challenges facing
our world today and tomorrow.
McGonigal has been selected as keynote speaker
for SIGGRAPH 2012. She is director of game research and development at
the Institute for the Future (IFTF), where her research focuses on how
games are transforming the way we lead our real lives, and how they can
be used to increase our resilience and well-being.
“As both a visual artist and innovative game designer, Jane McGonigal
is the ideal keynote for SIGGRAPH 2012 as the perfect illustration of
this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012
Conference Chair from Penn State Altoona. “Her vision, vocation, and
world-renowned accomplishments truly embody the collision,
juxtaposition, and interaction of art and science.”
McGonigal is a visionary game designer and futurist, using alternate
reality games to conduct research, build communities, connect with
markets, and solve real-world problems from curing disease to addressing
issues of poverty, hunger, and a world without petroleum. She has
created and deployed award-winning games in more than 30 countries on
six continents and directed the world’s first massively multiplayer
forecasting game, Superstruct, which brought together more than 7,000
future forecasters from 90 countries.
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